> Imagine if Sony did this on Playstation. a) prohibiting the installation of non-PlayStation games and b) insisting that all purchases done via their store give them a 30% cut.
Many platforms are like this -- and many also have the majority marketshare. Is this a call to redefine what platforms can and cannot control?
For PlayStation you pay the Sony tax for the convenience of integrating with their payment services, not because they'll ban you for using anything else.
It's also a super different situation in general; for example, Sony actually often pays developers to develop for their store (e.g. PubFund [1]), and does free marketing campaigns for them. Console makers live and die by their access to a pipeline of new exclusive games, so they treat game developers well; Apple doesn't, so it squeezes app developers for what it can. Hence why game developers are suing Apple but not Sony.
Hmmm -- not to stretch the analogy too thin, but is this similar to Apple though, where they allow you to sign in to subscription services (e.g. Netflix) with your existing account to the service, but don't allow sign ups (which would trigger payment processing)? Or is payment processing baked in there as well?
> For PlayStation you pay the Sony tax for the convenience of integrating with their payment services, not because they'll ban you for using anything else.
To clarify, has any developer integrated external payment services within a Playstation game / app / etc? From all the games and apps I've played with, I never remember any other payment system built in other than Sony's.
> It's also a super different situation in general; for example, Sony actually often pays developers to develop for their store ...
Blackberry did the same thing near the end of it's life -- I was at a hackathon where they were giving away Blackberries and cash to anyone who developed a Blackberry app -- but does not giving back really reflect as monopolistic?
Actually, looking now, I think you're right. It looks like Spotify disabled setting up subscriptions on PS4. I guess PS4 subscriptions are a small enough chunk of revenue for Spotify it didn't really matter to them.
I guess the real point is that PS4 just isn't a large enough chunk of these kinds of services' market share by revenue to matter; they don't need signups, since not many people primarily use Spotify via PlayStation.
Which is why I found Microsoft's bitching about the app store hilarious. They have been taking giant pieces of the action in Xbox for 20 years and tried to do the same in their sorry excuse for a Windows Store. I'd like to see them allow Stadia on the Xbox.
I actually agree with not allowing external payment processors on these (and mobile) platforms, especially for games where the audience is frequently naive kids.
Don't agree with the platform taking a huge cut of every transaction though. Maybe take a smaller cut and the billionaires can stop squabbling.
Apple wields it’s power indirectly, leading to the AppCasino and lousy UX.
Google pulls you in and monetizes you.
All of these companies do similar things in different ways.
Don't agree with the platform taking a huge cut of every transaction though
Is it really a "huge" cut?Putting aside the ethics of Apple's content stranglehold for the moment, the economic side of things seems like a very nice deal -- 30% is not bad compared to various distribution deals (for physical and virtual goods) of which I have some slight familiarity.
Are there distribution platforms that allow you to get your app/product/etc to that many people without taking a cut?
I'm kind of fed up with Apple for a variety of reasons, but this doesn't seem like one of the problems to me.
I'm assuming you would also want to prohibit these "naive kids" from ever browsing the Internet too, am I right?
(Since there are plenty of website that accept payments through a variety of payment processors?)
So distribution deals for physical goods are not analogous, right ? Like Best Buy doesn't get a cut if I pay netflix to watch it on the TV I bought from them.
would you really be in favor of that and see that as a good thing for the general public ?
The only reason Sony is not charging exorbitant amounts (if they really aren't) is because they're in heated competition with Microsoft over being the preferred first release platform of popular games.
Well, neither does Apple seeing that neither Netflix (for new customers) or Spotify allow in app purchases.
Sony actually often pays developers to develop for their store (e.g. PubFund [1]),
So does Apple - Apple Arcade.
Could Fortnite have in app purchases for the game consoles and bypass the stores?
Nintendo has had a clear monopoly on handheld consoles for several generations.
Sony had an extremely strong market position in the 5th and 6th generation gaming consoles but I wouldn't really call it a monopoly.
If you sign up for a Target card, they get an initial cut and then monthly percentage based on your usage. A bank is managing that card not Target.
Like Best Buy doesn't get a cut if I pay netflix to
watch it on the TV I bought from them.
Okay, but if you were launching a rival to Netflix and had many millions of dollars to play with, wouldn't you gladly consider a deal like that with Best Buy?Imagine Best Buy's extremely large presence in the world of television-selling. You could get your streaming service into a lot of homes if they promoted the heck out of TVs featuring your service in exchange for a cut, right?
Depending on the % cut they wanted, that could be a great deal for you. Suppose the % cut was 0.0000001%. Certainly you would take that offer. And probably 0.0001%. Maybe even up to 10%. Maybe even 50%, depending on your business model?
Anyway, I have lots of problems with the App Store, but man... that 30% sounds pretty fine. Access to that many users, many of whom have payment information stored a mere tap away?