"Fortnite" No Longer Available. The developer has removed this app from the App Store.
Interesting wording. I wonder if they only have one message for pulled-by-Apple vs pulled-by-dev? "Fortnite" No Longer Available. The developer has removed this app from the App Store.
Interesting wording. I wonder if they only have one message for pulled-by-Apple vs pulled-by-dev?I think Apple's cut is egregious but at the same time, they're not a monopoly. My main gripe is that they're behaving as if they're bringing value that the developers are riding on, when in reality nobody would buy iPhones if it weren't for the value that many developers are bringing to the platform, often at no cost to Apple.
Their strategy also adds a lot of consumer value. I use an iPhone specifically because I understand the tradeoffs between freedom and reliability/security, and I go for the reliability/security. Not everyone wants a second job playing sysadmin on their smartphone.
Fortnite money has nothing to do with Apple. If they would only charge the processing fee and whatnot there would be no debate. Compare it to paying Apple for subscribing to Netflix/Spotify/Amazon. What is their accomplishment in this case?
If it were up to me, Apple would charge more like 3% and keep all other factors the same in terms of strictly shutting down developers who try to skirt the policies.
Would you care if apps could offer two subscription methods, the Apple one with no-BS and the developers' one with a lower price (but potentially shittier experience)?
It's a genuine question, as you thinking about the app store consumer experience.
Personally I like the choice. Pay with cash and get X% off, or use a credit card :)