"Fortnite" No Longer Available. The developer has removed this app from the App Store.
Interesting wording. I wonder if they only have one message for pulled-by-Apple vs pulled-by-dev? "Fortnite" No Longer Available. The developer has removed this app from the App Store.
Interesting wording. I wonder if they only have one message for pulled-by-Apple vs pulled-by-dev?I think Apple's cut is egregious but at the same time, they're not a monopoly. My main gripe is that they're behaving as if they're bringing value that the developers are riding on, when in reality nobody would buy iPhones if it weren't for the value that many developers are bringing to the platform, often at no cost to Apple.
Their strategy also adds a lot of consumer value. I use an iPhone specifically because I understand the tradeoffs between freedom and reliability/security, and I go for the reliability/security. Not everyone wants a second job playing sysadmin on their smartphone.
Fortnite money has nothing to do with Apple. If they would only charge the processing fee and whatnot there would be no debate. Compare it to paying Apple for subscribing to Netflix/Spotify/Amazon. What is their accomplishment in this case?
And there is also the fact that the government doesn't classify a trust[1] by the dictionary definition of monopoly:
> Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a "monopolist" is a firm with significant and durable market power.
[1] https://www.ftc.gov/tips-advice/competition-guidance/guide-a...
Of course there is. You can argue that it shouldn't be the deciding factor here, but you can't argue it doesn't exist at all.
iOS is basically a geographical region. It's like saying there isn't a California market because it's instead the US market. Or that you can't be considered a monopoly because people can move. Yes, they can, but there's significant burdens to that movement. And it turns out that burden was enough to consider things like utilities to be monopolies. Is the burden on switching between Android & iOS high enough to be considered a barrier to free competition? I'd say yes, it is. As such, iOS is its own market in which Apple is abusing monopoly position.
If it were up to me, Apple would charge more like 3% and keep all other factors the same in terms of strictly shutting down developers who try to skirt the policies.
It's a fairly difficult comparison to make though because you have to compare a single companies vertical integration to the non-integrated supply chains of several other companies.
Would you care if apps could offer two subscription methods, the Apple one with no-BS and the developers' one with a lower price (but potentially shittier experience)?
It's a genuine question, as you thinking about the app store consumer experience.
Personally I like the choice. Pay with cash and get X% off, or use a credit card :)
Anytime the discussion around Apple’s take on subscription revenue comes up there are always comments from people that they wouldn’t even mind paying a premium price just to have the convenience of having all their subscriptions managed in one place, and free of company-specific dark patterns for unsubscribing.