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178 points joelkesler | 1 comments | | HN request time: 0.228s | source
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analogpixel ◴[] No.46257701[source]
Why didn't Star Trek ever tackle the big issues, like them constantly updating the LCARS interface every few episodes to make it better, or having Geordi La Forge re-writing the warp core controllers in Rust?
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thaumaturgy ◴[] No.46257956[source]
Because, something that a lot of tech-obsessed Trek fans never seem to really come to terms with, is that Trek didn't fetishize technology.

In the Trek universe, LCARS wasn't getting continuous UI updates because they would have advanced, culturally, to a point where they recognized that continuous UI updates are frustrating for users. They would have invested the time and research effort required to better understand the right kind of interface for the given devices, and then... just built that. And, sure, it probably would get updates from time to time, but nothing like the way we do things now.

Because the way we do things now is immature. It's driven often by individual developers' needs to leave their fingerprints on something, to be able to say, "this project is now MY project", to be able to use it as a portfolio item that helps them get a bigger paycheck in the future.

Likewise, Geordi was regularly shown to be making constant improvements to the ship's systems. If I remember right, some of his designs were picked up by Starfleet and integrated into other ships. He took risks, too, like experimental propulsion upgrades. But, each time, it was an upgrade in service of better meeting some present or future mission objective. Geordi might have rewritten some software modules in whatever counted as a "language" in that universe at some point, but if he had done so, he would have done extensive testing and tried very hard to do it in a way that wouldn't've disrupted ship operations, and he would only do so if it gained some kind of improvement that directly impacted the success or safety of the whole ship.

Really cool technology is a key component of the Trek universe, but Trek isn't about technology. It's about people. Technology is just a thing that's in the background, and, sometimes, becomes a part of the story -- when it impacts some people in the story.

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amelius ◴[] No.46258019[source]
I still wonder why not everybody was lingering in the holodeck all the time.

(equivalent of people being glued to their smartphones today)

(Related) This is one explanation for the Fermi paradox: Alien species may isolate themselves in virtual worlds

https://en.wikipedia.org/wiki/Fermi_paradox

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d3Xt3r ◴[] No.46258872[source]
Most likely because this was a star ship (or space station) with a limited number of personnel, all of whom have fixed duties that need to be done. You simply can't afford to waste your time away in holodecks.

The people we saw on screen most of the time also held important positions on the ship (especially the bridge, or engineering) and you can't expect them to just waste significant chunks of time.

Also, don't forget that these people actually like their jobs. They got there because they sincerely wanted to, out of personal interest and drive, and not because of societal pressures like in our present world. They already figured out universal basic income and are living in an advanced self-sufficient society, so they don't even need a job to earn money or live a decent life - these people are doing their jobs because of their pure, raw passion for that field.

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1. Telaneo ◴[] No.46260669[source]
Also, holodecks are limited in number. Voyager had two, and during one episode where the plot point was that they were in an area of space with literally nothing, the holodecks were in such high demand they had to schedule time there so everybody got a bit each. With Voyager having 150~ people onboard, I can easily imagine that sucking. The Enterprise had more holodecks (4-6~?), but with around 1000 people onboard, if they were in the same situation of there being nothing to do, the Holodecks would probably have been equally crowded.