I think decorum works in an environment where decorum is the norm, but we have entered a political moment where that is no longer the case. And I think that this kind of thing bleeds so heavily into culture that they no longer give a shit about having their characters next to it.
They have enough plausible deniability; they did not create the content. I think that's enough for them, in this moment.
And to say nothing of the shoddy quality of their TV shows. Mickey Mouse Clubhouse's lazy CG animation and unimaginative storytelling is shocking given Mickey is supposed to be their signature character. They just don't care. And I think it does have an impact: my kids tired of Clubhouse very quickly and have little connection to Mickey and friends. Compare that to say, Dreamworks’ Gabby’s Dollhouse which they loved.
Disney is propped up by its tentpole features but their bench is incredibly weak. There are only so many Blueys you can buy to make up the difference.
https://www.businessinsider.com/disney-straight-to-video-seq...
≤4-year-olds do not care: there's bright colours and motion, and some semblance of story. The point is not to give some kind of lesson, but to distract/entertain (and probably release dopamine). See also Paw Patrol, Spidey Amazing Friends, PJ Masks, etc. None of these seem to have made any attempt at having a 'layer' that appeals to adults.
In some ways I equate this animation style with the algorithmic social media system: meant for 'quick hits'.
Contrast with (e.g.) Bluey.
That's because people consider Disney an entertainment company whereas in fact its the biggest licensing company in the world.
Yes, this show is absolute dogshit, pure slop and yet it ended in 2016. The dialog is completely braindead, episodes barely make sense.
The ancient Mickey Mouse cartoons are so good! Just a few I loved which are still very funny and I bet a few people remember:
- 1940: Mr. Mouse Takes a Trip ("Tickets please!")
- 1959: Donald in Mathmagic Land
We don't let our kid watch TV at home, barely watching it ourselves, and have no streaming subscriptions. My American niece, on the other hand, a mere two years my son's senior, has had a TV in her room since at least age 5 with access to Disney+, and my brother and sister-in-law let her fall asleep to it. She was a good little hostess, putting on something she thought her younger cousin would like, and she was, sadly, correct. However, while she had spent her life with constant AV stimulation, my kid couldn't sleep.
I eventually had to tell her that if she wanted her cousin to sleep in her room, she had to turn off the TV at bedtime. This was very, very hard for her, and she couldn't understand why he couldn't sleep.
That explains the surprisingly mediocre Darth Vader toy I saw over the weekend, and the "the only Star Wars part of this trailer is the lightsaber"-ness on the ads for the new Star Wars game.
I think it’s important to remember that you probably aren’t their target audience. Their audience expects to see simple characters with simple stories. The CG doesn’t need to be advanced, so having it fast to produce is the goal. It has to hold the interest of a toddler for 25 min without annoying the parents too much. Shiny and simple rendering is probably what they are going for. You can certainly argue about the educational qualities of the show, but I think entertaining was their primary goal for Mickey Mouse Clubhouse.
Also, this show hasn’t been made for years, has it? You’re looking at a show that was produced from 2006-2016. The oldest shows would be almost 20 year old CG. The newest is still nearly 10 years old. At the time it was fresh, the CG was pretty good, compared to similar kids shows.
My kids were young right in this window, and we watched a lot of Disney.
Disney definitely hit a CG valley though that you can see with some of their shows that switched from a 2D look to a more 3D rendering. Thankfully we aged out of those shows around 2015, so it has been a while. Disney has always been a content shop where quantity has its own quality, so I’m sure I’d have similar opinions as you if I was looking at the shows now. But at the time, it wasn’t bad.
I’m not sure how the OpenAI integration will work. I can see all sorts of red flags here.
Right now the deal is structured as Disney pays OpenAI. That's going to invert.
Once OpenAI pays Disney $3B/yr for Elsa, Disney is going to go to Google and say, "Gee, it sure would suck if you lost all your Disney content." Google will have to pay $5B/yr for Star Wars. And then TikTok, and then Meta... door to door licensing.
Nintendo, Marvel, all of the IP giants will start licensing their IPs to platforms.
This has never happened before, but we're at a significant and unprecedented changing of the tides.
IP holders weren't able to do this before because content creation was hard and the distribution channels were 1% creation, 99% distribution. One guy would make a fan animation and his output was a single 5 minute video once every other month. Now everyone has exposure to creation.
Now that the creation/consumption funnel inverts or becomes combined, the IP holders can charge a shit ton of money to these platforms. Everyone is a creator, and IP enablement is a massive money making opportunity.
In five years, Disney, Warner, and Nintendo will be making absolute bank on YouTube, TikTok, Meta platforms, Sora, etc.
They'll threaten to pull IP just like sports and linear TV channels did to cable back in the day.
This will look a lot like cable.
Also: the RIAA is doing exactly this with Suno and Udio. They've got them in a stranglehold and are forcing them to remove models that don't feature RIAA artists. And they'll charge a premium for you to use Taylor Swift®.
Anyone can make generic AI cats or bigfoot - it's pretty bland and doesn't speak to people. But everyone wants to make Storm Troopers and Elsa and Pikachu. Not only do teenagers willfully immerse themselves in IP, but they're far more likely to consume well-known IP than original content. Creators will target IP over OC. We already know this. We have decades of data at this point that mass audiences want mass media franchises.
The "normies" will eat this up and add fuel to the fire.
Disney revenues are $90B a year. I would not be surprised if they could pull a brand new $30B a year off of social media IP licensing alone. Same for Nintendo and the rest of the big media brands. (WBD has a lot more value than they're priced at.)
This is the end game. Do you see it now?
Or in other words: a typical adult needs about one year of self study (or nearly 6 months of more focused intensive study) before they can fully understand a show like Bluey or Peppa Pig.
And maybe half that for substantial understanding. (3 months intensive, 6 months typical self study to reach A2+ / watch Bluey with substantial understanding but not complete understanding).
If I were to guess at Mickey Mouse clubhouse, it's damn near A1 or A0+, it's so repetive and slow that you can learn some words from it.
Yeah, that's a lot more boring than the 'advanced' shows like Bluey or Peppa Pig.
Also note that children are not aware of tools (ie hammers or screwdrivers) yet. So simple learning exercises to know that hammer hammers nail but not screws is the kind of thing needed at pre-school level.
I'd imagine that the appropriate age for Mickey Mouse clubhouse is under 3. Bluey/Peppa Pig are closer to 6 or 7+ year old material.
Or in foreign language levels: B1-ish / 2+ on the American scale.
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Seriously. Just switch the shows to a different language and the level gap becomes blatantly clear.
In perhaps more Techie terms: Mickey Mouse Clubhouse level of understanding is achievable with Duolingo. Peppa Pig / Bluey (and similar level shows) are so far beyond Duolingo that I bet most Duolingo users will NEVER be able to achieve Bluey-level understanding in a foreign language (and that deep textbook + 1000ish vocab study memorization needs to be done before Bluey can be understood).
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Maybe the vocab estimate is easiest to understand. Bluey feels like a show that uses 1000 words with mastery (and maybe 2000 hard words as learning exercises in the show).
Mickey Mouse clubhouse uses maybe 250 words with mastery and maybe uses the top1000 list as learning/teaching words.
How (and why??) does Mickey Mouse clubhouse make an ENTIRE song consisting of a single word? (hotdog?) Because it's written for people where 'Hot dog' is a difficult word and needs repetition.
But this past 5-10 years has indeed been quite the drastic dip. You'll have little bits of nuggets here and there because they still have some amazing artists (the '20's mickey mouse shorts are amazing). But you know we're in for a vast decline when they are starting to make even their premier content take shortcuts, play safe, and stifle creativity.
This would be worrying if the content was 1) actually good or 2) not freely available. Trying to charge premiums for slop never works. Just ask McDonald's 2-3 years back. The damage to the Star Wars brand shows this isn't a long term strategy.
The 2nd issue on animation slop is the human element. We already made it very cheap for people to make content. No amount of Mickey or Star wars is gonna undo the fact that people like looking at other people. Animation slop will find its audience, but it's not gonna overthrow TikTok with real(ish) people making people slop.
If Disney tries to pull out of Google, they will double down on Shorts. This won't work on most companies. It's a best a nice hook into Disney+.
Disney has basically always been like this. Overpriced goods powered by the brand alone.
The only real bastion of hope in an ocean of slop is that demand for curwtion will be better than ever. People who want quality will tire of swimming and pay larger premiums for someone to pick out thr nuggets in the rough. Basicslly, the new HBO.
The content is not freely available. You pay for it with ads or premium subscriptions. There is a massive amount of money being passed around behind the scenes.
When IP holders cut off Google's ability to host IP content, 50+% of YouTube immediately dies overnight.
Looking at the top videos on YouTube this week, 7 of the top 10 are all "Pop IP" content: Candy Crush the Movie, Miley Cyrus, "I wanna Channing All Over Your Tatum", Superman Drawn, Star Wars Elevator Prank, We are World of Warcraft, Red Bull.
People love and drown themselves in pop culture and corporate-owned IP. Whether that's music, games, anime - they love corporate-owned IP.
If this content gets pulled en masse, YouTube is fucked. YouTube has been getting all of this for free. That's something that could be done today, but it's just non-obvious. When you package that with the "creation enablement", it's a packaged good that can be licensed or sold enterprise-to-enterprise.
Disney is about to wet their toes. Nintendo has already been experimenting with it. The concept is right there in front of them, and as distribution channels and content creation merge into one uniform thing - it'll be obvious.
> The damage to the Star Wars brand shows this isn't a long term strategy.
To be clear, this was made by some of the top humans in their field. And despite massive critical panning, it did print money for Disney (perhaps at the cost of long term engagement/interest).
> The 2nd issue on animation slop is the human element.
It's the difficulty, cost, time, talent element.
People consume more human content because more human content is created. Orders of magnitude more. It's easy.
Vivienne Medrano, Glitch Productions, Jaiden Dittfach, and many others have minted huge franchises on YouTube - views, merch, Amazon/Netflix deals, etc. The problem is that it takes them ages to animate each episode, whereas filming yourself on your smartphone is quick, easy, accessible, affordable, low-effort, low-material, and low-personnel.
Kids on twitch are watching each other become anime girls and furries with VTuber tech. They're willingly becoming those things and building fantasy worlds bigger than their public face identities. We just haven't had the technology to enable it at a wide scale yet.
This is all changing.
Okay, free with ads is "free" to consumers. That will get swamped by tiktok. Subscription is premium. People won't pay for slop. Those are both covered.
>There is a massive amount of money being passed around behind the scenes.
Yes. But who's making a profit? You can only shuffle money for so long, and we're hitting the breaking point of that. Ads won't invest into platforms they suspect are filled with bots and don't give ROI. Companies won't invest once saying "AI" isn't a get rich quick scheme. Customers won't invest once they run out of money.
It works, until it doesn't. Then it's suddenly freefall and people will act like they didn't hear creaking for 5- 10 years.
>When IP holders cut off Google's ability to host IP content, 50+% of YouTube immediately dies overnight.
YouTube isn't really known for "IP content". That debate ended in 2010 with Viacom. They in fact rampantly remove traces of IP content.
Meanwhile, they have a monopoly on video hosting and control payouts in an opaque way to millions of non-IP creators. unless you think it's the end of premium media as we know it, Disney is still going to host trailers on YouTube and Vevo will host music videos. There's no reason to go anywhere. Disney+ and YouTube can exist simultaneously.
>To be clear, this was made by some of the top humans in their field. And despite massive critical panning, it did print money for Disney (perhaps at the cost of long term engagement/interest).
Yeah, in complete agreement. Short term monies, long term damage. Media has a "lingering effect" where results on the prequel will pass into the sequel and vice versa. So you can still have a profitable but panned release simply because previous movie was that well received.
>It's the difficulty, cost, time, talent element. People consume more human content because more human content is created. Orders of magnitude more. It's easy.
Do you think that if we had the same amount of animation as we did live action content that they'd be consumed equally? I'm a huge animation fan and very skeptical.
Consider this phenomenon
https://erdavis.com/2021/06/14/do-women-who-pose-with-their-...
Even in art spaces, people will engage more with the presence of a human face. Females more, but even males get a noticeable boost You can chalk it up to lust or familiarity or anything else, but there seems there's some deeper issue at work than simply "there's more live action slop for now".
If we do get more animation slop, I think it will veer a lot more towards hyperrealism instead, for similar reasons. I always see it as uncanny, but it doesn't seem to hinder as much on others. It'll just be trying to mimic live action at the end of the day.
>Kids on twitch are watching each other become anime girls and furries with VTuber tech. They're willingly becoming those things and building fantasy worlds bigger than their public face identities. We just haven't had the technology to enable it at a wide scale yet.
Sure. Animation is more engaging with kids. Kids aren't profitable, though. Their parents are. Unless its with ads, but advertising targeting kids has so much red tape.
I dont see a profitable model out of a media empire focusing on kids. Even Nintendo gets a lot of its money off of merchandising despite selling premium games with rare sales.
These shows are honestly fine. They all depict kids working together as a team, solving problems, and navigating socializing with each other. (And in the case of Paw Patrol, some environmentalism. And a few terrible puns.)
It's not like the Smurfs, Rocket Robin Hood, The Mighty Hercules, He-Man, Care Bears, etc. that I watched growing up were that much better.
Meanwhile Prime Video has shows that are basically cartoon cars going through a carwash for an hour. And YouTube has much, much worse junk like rapid-fire 60 second unboxing videos, and morons fake-reacting to various colours of slime.