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(boing.greg.technology)
320 points gregsadetsky | 1 comments | | HN request time: 0.198s | source
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coffeecoders ◴[] No.46094630[source]
Funny thing: this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring actually looks fake and too stiff. But if you let the animation wobble a bit more and slow down the damping, our brain reads it as weight and squishiness.

It’s basically controlled sloppiness.

replies(3): >>46094825 #>>46095298 #>>46095301 #
1. iamflimflam1 ◴[] No.46094825[source]
Same is true in a lot of old platformer games. Real physics feels horrible.