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Show HN: Boing

(boing.greg.technology)
269 points gregsadetsky | 2 comments | | HN request time: 0.513s | source
1. coffeecoders ◴[] No.46094630[source]
Funny thing: this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring actually looks fake and too stiff. But if you let the animation wobble a bit more and slow down the damping, our brain reads it as weight and squishiness.

It’s basically controlled sloppiness.

replies(1): >>46094825 #
2. iamflimflam1 ◴[] No.46094825[source]
Same is true in a lot of old platformer games. Real physics feels horrible.