Then again that would mean that the nil identifier would be coerced into a typed nil and we would check for the nilness of what is inside an interface in any(somepointer) == nil.
wrt the current behavior, it also makes sense to have a nil value that remains untyped. But in many other cases we do have that automatic inference/coercion, for instance when we set a pointer to nil.(p = nil)
That's quite subtle and that ship has sailed though.
I find that people try to use interfaces like they’re using an OO language. Go is not OO.
If you read & write Go regularly, the rather verbose error handling simply fades into the background.
That said, errors in Go don't really translate to Exceptions as generally thought of; panic, however; may be does.
Making changes to error handling wasn't for the lack of trying, though: https://news.ycombinator.com/item?id=44171677
> issue with nil pointers
This is why most APIs strive for a non-nil zero value, where possible, as methods (on structs) can still dictate if it will act on a pointer. Though, I get what you're saying with Go missing Optional / Maybe / ? operator, as the only other way to warn about nil types is through documentation; ex: https://github.com/tailscale/tailscale/blob/afaa23c3b4/syncs... (a recent example I stumbled upon).
Static code analysers like nilaway (https://news.ycombinator.com/item?id=38300425) help, but these aren't without false positives (annoying) & false negatives (fatal).
Loudest arguments against returning concrete types were on the terraform core team and the excuse was it makes testing easier. I disagree.
net.Dial (Conn, error)
image.Decode(r io.Reader) (Image, string, error)
sha256.NewXXX() hash.Hash
flate.NewReader(r io.Reader) io.ReadCloser
http.NewFileTransport(fs FileSystem) RoundTripper
Regarding `os.File`, the Go team even said: “If we were starting from scratch, we might do it differently.”That’s why Go added abstractions later like fs.FS and fs.File.
embed/fs.Open again deliberately breaks this.
Whereas consider its counterpart net.Conn. net.Conn is one of the most successful interfaces in the Go standard library. It’s the foundation of the net, net/http, tls, and net/rpc packages, and has been stable since Go 1.0. It didn't need a replacement fs.Fs.If you will always only ever have one implementation in absolute permanence and no mocking/fake/alternative implementation is ever required in eternity, return a concrete type. Otherwise, consider whether returning an interface makes more sense.
The advice of returning concrete types is paired with defining interfaces when you need them on the consumer side.
It's returning interfaces that prevents good evolution, since the standard library will not add methods to interfaces, it can only document things like: all current standard library implementations additionally satisfy XXX interfaces.
I assume this is because on is an array of struct pointers and the other is an array of fat pointers, since Go has reified interfaces (unlike higher-level languages).
It's not straightforward but probably something that will be considered at some point I reckon when thinking about making union interfaces first class. That will require to track a not nil typestate/predicate in the backend, something like that I guess.
This is fine for a lot of general purpose code that exits when running into problems. But when errors are an expected part of a long lived process, like an API, it’s painful to build logic around and conditionally handle them.
The ergonomics of errors.Is and As are pretty bad and there doesn’t seem to be a clear indication as when to expect a sentinel, concrete, or pointer to a concrete error.
All that to say, I think Go’s errors really illustrate the benefit of “return values, not interfaces”. Though for errors specifically, I’m not sure you could improve them without some pretty bad tradeoffs around flexibility.
Due to lack of native support of defaults for optional methods , many interfaces in Go are using hacks for optional methods added by evolution.
The Value interface has a `IsBoolFlag()` optional method not part of the interface signature
The other way for evolution is just add sub-interfaces. Like `io.WriterTo` and `io.ReaderFrom` which are effectively just extensions of `io.Writer` and `io.Reader` with `WriteTo` and `ReadFrom` methods - which are checked for in consumers like `io.Copy`.
Anyways, my point was specifically about generic interfaces and alternative implementations, so it appears you agree.
Go's standard library interfaces (like net.Conn) earned their place.
Premature interfaces calcify mistakes and that's what the guideline pushes back on.
But any(nil) == nil returns true like you'd expect.
The reason that any((*int)(nil)) == nil is false is the same reason that any(uint(2)) == 2 is false: interfaces compare values and types.
any(uint(2)) == int(2) should return false indeed however.
basically `if v.(nil){...}
creates two branches. In one we know v is not nil (outside the if block) and it can therefore be assigned to non nillable variables so to speak...
My post https://news.ycombinator.com/item?id=44982491 got a lot of hate from people who defend Go by saying "so just don't do that!", and people trying to explain my own blog post to me.
Importantly, untyped constants don't exist at runtime, and non-primitive types like interfaces aren't constants, so any(uint(2)) == 2 can't behave the way you want without some pretty significant changes to the language's semantics. Either untyped constants would have to get a runtime representation--and equality comparisons would have to introduce some heavyweight reflection--or else interfaces would have to be hoisted into the constant part of the language--which is quite tricky to get right--and then you just end up in a situation where any(uint(2)) == 2 works but x == 2 doesn't when x turns out to be any(uint(2)) at runtime.
Go has its warts for sure. But saying the simplicity of Go is "just virtue signaling" is so far beyond ignorant that I can only conclude this opinion of yours is nothing more than the typical pseudo-religious biases that lesser experienced developers smugly cling to.
Go has one of the easiest tool chains to get started. There's no esconfig, virtualenv and other bullshit to deal with. You don't need a dozen `use` headers just to define the runtime version nor trust your luck with a thousand dependencies that are impossible to realistically audit because nobody bothered to bundle a useful standard library with it. You don't have multi-page indecipherable template errors, 50 different ways to accomplish the same simple problem nor arguments about what subset of the language is allowed to be used when reviewing pull requests. There isn't undefined behaviour nor subtle incompatibilities between different runtime implementations causing fragmentation of the language.
The problem with Go is that it is boring and that's boring for developers. But it's also the reason why it is simple.
So it's not virtue signaling at all. It's not flawless and it's definitely boring. But that doesn't mean it isn't also simple.
Edit: In case anyone accuses me of being a fanboy, I'm not. I much preferred the ALGOL lineage of languages to the B lineage. I definitely don't like a lot of the recent additions to Go, particularly around range iteration. But that's my personal preference.
No, I'm comparing to more than a dozen different languages that I've used commercially. And there were direct references there to Perl, Java, Pascal, procedural SQL, and many, many others too.
> There are languages out there that are easy to build, have a reasonable std lib
Sure. And the existence of them doesn't mean Go isn't also simple.
> and don't offload the complexity of the world onto the programmer.
I disagree. Every language makes tradeoffs, and those tradeoffs always end up being complexities that the programmer has to negotiate. This is something I've seen, without exception, in my 40 years of language agnosticism and part-time language designer.
That means following the type pointer of LHS, switching on its underlying type (with 15 valid possibilities [1]) or similar, and then casting either RHS to LHS's type, or LHS to the untyped representation, and finally doing the equality check. Something like this (modulo choice of representation and possible optimizations):
import ("math/big"; "reflect")
type untypedInt struct { i *big.Int }
func (x untypedInt) equals(y any) bool {
val := reflect.ValueOf(y)
if val.Type() == reflect.TypeOf(x) {
return x.i.Cmp(val.Interface().(untypedInt).i) == 0
} else if val.CanInt() {
if !x.i.IsInt64() { return false }
return x.i.Int64() == val.Int()
} else if val.CanUint() {
if !x.i.IsUint64() { return false }
return x.i.Uint64() == val.Uint()
} else {
var yf float64
if val.CanFloat() {
yf = val.Float()
} else if val.CanComplex() {
yc := val.Complex()
if imag(yc) != 0 { return false }
yf = real(yc)
} else { return false }
xf, acc := x.i.Float64()
if acc != big.Exact { return false }
return xf == yf
}
}
[1]: Untyped integer constants can be compared with any of uint8..uint64, int8..int64, int, uint, uintptr, float32, float64, complex64, or complex128In light of that fact, it would cause the interface rules to grow a unique wart that doesn't accomplish anything if interfaces tried to ban putting "nil" pointers into them. The correct answer is to not to create invalid values in the first place [1] and basically "don't do that", but that's not a "don't do that because it ought to do what you think and it just doesn't for some reason", it's a "don't do that because what you think should happen is in fact wrong and you need to learn to think the right thing".
Interfaces can not decide to not box nil values, because interfaces are not supposed to "know" what is and is not a legal value that implements them. It is the responsibility of the code that puts a value into the interface to ensure that the value correctly implements the interface. Note how you could not have io.Reader label itself as "not containing a nil" in my example above, because io.Reader has no way to "know" what my Repeater is. The job of an io.Reader value is to Read([]byte) (int error), and if it can't do that, it is not io.Reader's "fault". It is the fault of the code that made a promise that some value fits into the io.Reader interface when it doesn't.
In Go, nil is not the same thing as invalid [2] and until you stop forcing that idea into the language from other previous languages you've used you're going to not just have a bad time here, but elsewhere as well, e.g., in the behavior of the various nil values for slice and map and such.
One can more justifiably make the complaint that there is often no easy way to make a clearly-invalid value in Go the way a sum type can clearly declare an "Invalid/None/Empty/NULL", or even declare multiple such values in a single type if the semantics call for it, but that's a separate issue and doesn't make "nil" be the invalid value in current Go. Go does not have a dedicated "invalid" value, nor does it have a value of a given type that methods can not be called on.
(You can also ask for Go to have more features that make it harder to stick invalid values into an interface, but if you try to follow that to the point where it is literally impossible, you end up in dependently-typed languages, which currently have no practical implementations. Nothing can prevent you, in any current popular language, from labelling a bit of code as implementing an interface/trait/set of methods and simply being wrong about that fact. So it's all a question of where the tradeoffs are in the end, since "totally accurately correct interfaces" are not currently known to even be possible.)
What's frustrating is that 99.99% of written go code doesn't work this way and so people _do_ shoot themselves in the foot all the time, and so at some point you have to concede that what we have might be logical but it isn't intuitive. And that kinda sucks for a language that prides itself on simplicity.
I also get that there's no easy way to address this. The best I can imagine is a way to declare that a method Y on type x can't take nil so (*x)(nil) shouldn't be considered as satisfying that method on an interface.. and thus not boxed automatically into that interface type. But yeah I get that's gonna get messy. If I could think of a good solution I'd make a proposal.
If you understand that there isn't really a fix and just wish there was one anyhow, while I still disagree in some details it's in the range I wouldn't fuss about. I understand that sort of wishing perfectly; don't think there's ever been a language I've used for a long time that I've had similar sorts of "I just wish it could work this way even though I understand why it can't." Maybe someday we'll be "blessed" with some sort of LLM-based language that can do things like that... for better or for worse.
type intType interface { ~int | ~int8 | ~int16 | ~int32 | ~int64 }
func equals[I intType](x I, y any) bool {
switch val := y.(type) {
case I: return x == val
case untypedInt: return val.i.IsInt64() && val.i.Int64() == int64(x)
default: return false
}
}
And this would need a separate specialization for unsigned integers, floats, and complex numbers. This approach saves us from having to introspect the underlying type at runtime, but the example is incomplete. We also have float and complex untyped constants, so now each concrete type has to switch on all of the untyped constant forms it compares with. Still, it might be faster, though I'm not sure how much it reduces code bloat in practice (it's nice to not need the reflect package though).[edit: side note, I was trying to actually write out all the code that would be needed, and I discovered that you can't call real or imag on generic types: https://github.com/golang/go/issues/50937]
Cue Rich Hickey's Simple made Easy: https://www.youtube-nocookie.com/embed/SxdOUGdseq4 / https://ghostarchive.org/varchive/SxdOUGdseq4
You are not wrong that it is a sharp edge. Completely removing nils from interfaces is not possible because: 1. not backward compatible
However I would nuance a little. Having an empty interface ie. a untyped nil is useful. Having typed nils in interfaces is arguable. Because every value type that has methods can make pointer. That means potential deref if any such pointer is passed to an interface variable instead of the value itself.
Being able to keep nil from some interfaces would be useful.
You're not wrong. In general there is not much value in having working methods on a typed nil pointer.
If we think in terms of bottom wrt type theory, yes it is supposed to implement every type. But that would be closer to untyped nil and that's not how go's type system works either. It is close though. We just don't have a language concept for nillable int because variables are auto initialized to 0. And because it would be difficult to encode such an information purely virtually. But that could be possible in theory, without mechanical sympathy. I digress. The takeaway is that I don't think a linter can do the trick easily but there has been good attempts. And it is worth pondering, you're right.