←back to thread

241 points fschuett | 1 comments | | HN request time: 0s | source
Show context
bsder ◴[] No.45663146[source]
Fabrice Bellard also wrote an OpenGL thing: https://bellard.org/TinyGL/
replies(4): >>45664071 #>>45665536 #>>45666040 #>>45666125 #
1. momocowcow ◴[] No.45666040[source]
I saw a few of these things in the 90s and they definetly were not cool. They were slow, clunky or produced artifacts. You needed close integration between the game and renderer for perf.

Funny how history turns out.