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rlsw – Raylib software OpenGL renderer in less than 5k LOC
(github.com)
241 points
fschuett
| 1 comments |
21 Oct 25 21:00 UTC
|
HN request time: 0s
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bsder
◴[
21 Oct 25 23:36 UTC
]
No.
45663146
[source]
▶
>>45661638 (OP)
#
Fabrice Bellard also wrote an OpenGL thing:
https://bellard.org/TinyGL/
replies(4):
>>45664071
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>>45665536
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>>45666040
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>>45666125
#
1.
momocowcow
◴[
22 Oct 25 07:54 UTC
]
No.
45666040
[source]
▶
>>45663146
#
I saw a few of these things in the 90s and they definetly were not cool. They were slow, clunky or produced artifacts. You needed close integration between the game and renderer for perf.
Funny how history turns out.
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