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241 points fschuett | 6 comments | | HN request time: 0.823s | source | bottom
1. bsder ◴[] No.45663146[source]
Fabrice Bellard also wrote an OpenGL thing: https://bellard.org/TinyGL/
replies(4): >>45664071 #>>45665536 #>>45666040 #>>45666125 #
2. bigfishrunning ◴[] No.45664071[source]
What an aspirational figure, that guy does it all!
3. WanderPanda ◴[] No.45665536[source]
Amazing:

(Mar 5 2022) TinyGL 0.4.1 is out (Changelog)

(Mar 17 2002) TinyGL 0.4 is out (Changelog)

"our plans are measured in centuries"

replies(1): >>45665629 #
4. ricardobeat ◴[] No.45665629[source]
And first written in 1997.
5. momocowcow ◴[] No.45666040[source]
I saw a few of these things in the 90s and they definetly were not cool. They were slow, clunky or produced artifacts. You needed close integration between the game and renderer for perf.

Funny how history turns out.

6. throwaway2046 ◴[] No.45666125[source]
See also the fork by C-Chads: https://github.com/C-Chads/tinygl

It seems to have more features and limited support for multithreading, with more recent updates compared to the original project. Sadly it was archived in late 2023.