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Shipping textures as PNGs is suboptimal
(gamesbymason.com)
148 points
ibobev
| 1 comments |
06 Sep 25 20:37 UTC
|
HN request time: 0.199s
|
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lisp2240
[dead post]
◴[
06 Sep 25 22:26 UTC
]
No.
45153466
[source]
▶
>>45152648 (OP)
#
[flagged]
EGreg
◴[
07 Sep 25 02:18 UTC
]
No.
45154801
[source]
▶
>>45153466
#
Hey is Carmack’s megatexture madness still a thing un the industry? I think he jumped the shark when he came up w those
replies(1):
>>45154924
#
1.
TinkersW
◴[
07 Sep 25 02:41 UTC
]
No.
45154924
[source]
▶
>>45154801
#
I don't think any current games use megatextures-- it takes too much memory, and you can compose tiling textures at runtime for good results, that additionally supports dynamic modifications.
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