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77 points Michelangelo11 | 1 comments | | HN request time: 0.201s | source
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nis0s ◴[] No.45131343[source]
I hope the future direction of this game goes back to its roots. The X-COM2 DLC which introduces alien combatants to your team as players always seemed deeply misguided to me. To me the point of XCOM is about humanity confronting those aspects it finds unacceptable to its condition, I’ve never taken it literally about aliens vs. humans, so the othering of a race of aliens is not a concern for me. What I care about are non-fictional people, their nations and their cultures. So the DLC where aliens were part of your team seemed like such a misguided venture to me. It seemed like something someone might come up with in a thoughtless effort to be inclusive of diversity. But what does that even mean in this case? So, yeah I hope XCOM reexamines it point, or someone else should create a better IP.
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TheCleric ◴[] No.45131458[source]
I feel completely the opposite. What would it look like in an alien war? Would we have defectors like we do in actual war? Could some of those fighting for the aliens actually be enslaved and riot?

All of this adds depth and texture to a game instead of "humans good, aliens bad". The world isn't simplistic and I really don't want a game with a theme to either.

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nis0s ◴[] No.45132378[source]
I get that, but as I see it, this way of thinking about it just makes a mediocre IP that’s coloring by numbers. It’s exactly how you say it is, and it’s what’s expected. A typical war story. But let’s look at it from a Tolkien perspective, to me that lens of looking at things gives you a sense of what’s important to keep, and what values to adhere to. It’s not orcs vs. humans, it’s evil vs. mankind. It’s not aliens vs. people, it’s non-human vs. mankind. That’s just my way of looking at it, and I expect others to enjoy the game differently, and that’s fair.
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TheCleric ◴[] No.45133504[source]
So to make it less mediocre you’d make it more predictable?
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1. nis0s ◴[] No.45133708[source]
To me there’s so little in the way of things which unite us on the concept of humanity. Our conceptualization of evil and what it means is somewhat aligned, but more than that what I think unites us is our way of thinking about things which give us hope. The takeaway from a lot of Tolkien’s work, and that of others like him, has always been about the nature of fairy stories and what they entail.

It’s the same with games about uniting as humanity to kill aliens, you exist in some liminal space between reality and fantasy to come to terms with what it means to be who you are, etc. That said, someone is free to make their game how they like, just as I am free to dislike its direction and make a comment on it. And so on, and so forth.