All of this adds depth and texture to a game instead of "humans good, aliens bad". The world isn't simplistic and I really don't want a game with a theme to either.
Also the mechanic in the reboot was a bit misguided. They eliminated sneaking up and ambushing the enemy and replaced it by little animated introduction of the enemy as soon as they land into a very large circle around your soldiers, almost regardless of terrain. X-COM 2 brought it back a little bit with you soldiers starting in stealth mode and some of them potentially re-entering stealth again using a skill.
It’s the same with games about uniting as humanity to kill aliens, you exist in some liminal space between reality and fantasy to come to terms with what it means to be who you are, etc. That said, someone is free to make their game how they like, just as I am free to dislike its direction and make a comment on it. And so on, and so forth.
1. Humans are being enslaved by psychic powers
2. There's multiple different alien races in the war with very different environmental requirements
3. What if some of those alien races were also enslaved by psychic powers
4. Humans figured out how to break psychic enslavement
5. Therefore, it makes sense that the humans could free some aliens
6. Grateful aliens would fight with the humans to not be enslaved again
The more obvious explanation is that having alien members in your squad opens up new gameplay opportunities.
Your comment seems like a caricature of a right wing person who thinks everything they don’t like is “DEI/woke”. It’s like you need the world to be black and white and when it isn’t it upsets your world view?
I guess the Thiel influence is strong here too but it seems like "The Last Scream of the Old World", which is a right wing, populist and anti-intellectual tone, will seep deep even into areas we wouldn't have expected or didn't even think it would happen because it wouldn't be necessary.
We're living in interesting times indeed...unfortunately.
Original X-Coms: very simulationist. Reboot: Adds class mechanic thus reducing simulationism.
(In both cases lategame is rather easy).
Chimera: Small set piece, probably inspired by the Mario game. Also characters like in Jagged Alliance.
It takes a lot from other games, which suits some but not others.
If I live a million years I will never understand the paranoia over the ‘threat’ of inclusivity / diversity.