Either way, I can get arbitrarily good approximations of arbitrary nonlinear differential/difference equations using only linear probabilistic evolution at the cost of a (much) larger state space. So if you can implement it in a brain or a computer, there is a sufficiently large probabilistic dynamic that can model it. More really is different.
So I view all deductive ab-initio arguments about what LLMs can/can't do due to their architecture as fairly baseless.
(Note that the "large" here is doing a lot of heavy lifting. You need _really_ large. See https://en.m.wikipedia.org/wiki/Transfer_operator)
If you think there is a threshold at which point some large enough feedforward network develops the capability to backtrack then I'd like to see your argument for it.
Simply have a deterministic Markov chain where each state is a possible value of the tape+state of the TM and which transitions accordingly.
Why does it matter how it does it or whether this is strictly LLM or LLM with tools for any practical purpose?
Have each of the Markov chain's states be one of 10^81 possible sudoku grids (a 9x9 grid of digits 1-9 and blank), then calculate the 10^81-by-10^81 transition matrix that takes each incomplete grid to the valid complete grid containing the same numbers. If you want you could even have it fill one square at a time rather than jump right to the solution, though there's no need to.
Up to you what you do for ambiguous inputs (select one solution at random to give 1.0 probability in the transition matrix? equally weight valid solutions? have the states be sets of boards and map to set of all valid solutions?) and impossible inputs (map to itself? have the states be sets of boards and map to empty set?).
Could say that's "cheating" by pre-computing the answers and hard-coding them in a massive input-output lookup table, but to my understanding that's also the only sense in which there's equivalence between Markov chains and LLMs.
Edit: I see you added questions for the ambiguities but modulo those choices your solution will almost work b/c it is not extensionally equivalent entirely. The transition graph and solver are almost extensionally equivalent but whereas the Prolog solver will backtrack there is no backtracking in the Markov chain and you have to re-run the chain multiple times to find all the solutions.
I think it can be done. I started a chatbot that works like this some time back (2024) but paused work on it since January.
In brief, you shorten the context by discarding the context that didn't work out.
If you want it to give all possible solutions at once, you can just expand the state space to the power-set of sudoku boards, such that the input board transitions to the state representing the set of valid solved boards.
It's essentially just a lookup table mapping from input board to the set of valid output boards - there's no real way for it not to work (obviously not practical though). If board A has valid solutions B, C, D, then the transition matrix cell mapping {A} to {B, C, D} is 1.0, and all other entries in that row are 0.0.
> The point is that there is no way to encode backtracking/choice points
You can if you want, keeping the same variables as a regular sudoku solver as part of the Markov chain's state and transitioning instruction-by-instruction, rather than mapping directly to the solution - just that there's no particular need to when you've precomputed the solution.
Of course this would be pointless, but it demonstrates that a system where an LLM provides the logic can backtrack, as there's nothing computationally special about backtracking.
That current UIs to LLMs are set up for conversation-style use that makes this harder isn't an inherent limitation of what we can do with LLMs.
My initial example was a response to "If you think it is possible then I'd like to see an implementation of a sudoku puzzle solver as Markov chain", describing how a Sudoku solver could be implemented as a Markov chain. I don't think there's anything missing from it - it solves all proper Sudokus, and I only left open the choice of how to handle improper Sudokus because that was unspecified (but trivial regardless of what's wanted).
> I'm not saying it can't be done but that it's actually much more complicated
If that's the case, then I did misinterpret your comments as saying it can't be done. But, I don't think it's really complicated regardless of whatever "ok but now it must encode choice points in its state" are thrown at it - it's just a state-to-state transition look-up table.
> so compiling a sudoku solver to a Markov chain requires more than just tracking the board state in the context.
As noted, you can keep all the same variables as a regular Sudoku solver as part of the Markov chain's state and transition instruction-by-instruction, if that's what you want.
If you mean inputs from a user, the same is true of LLMs which are typically ran interactively. Either model the whole universe including the user as part of state transition table (maybe impossible, depending on your beliefs about the universe), or have user interaction take the current state, modify it, and use it as initial state for a new run of the Markov chain.
What are those variables exactly?
What you're suggesting is akin to me saying you can't build a house, then you go and hire someone to build a house. _You_ didn't build the house.
Now consider that you have a probability for each state instead of a definite state. The transitions of the Turing machine induce transitions of the probabilities. These transitions define a Markov chain on a N^T dimensional probability space.
Is this useful? Absolutely not. It's just a trivial rewriting. But it shows that high dimensional spaces are extremely powerful. You can trade off sophisticated transition rules for high dimensionality.
In other words, this claim is categorically false:
> Logical reasoning as it is implemented in Prolog interpreters is not something that can be done w/ LLMs regardless of the size of their weights, biases, & activation functions between the nodes in the graph.
What is limiting "just" an LLM is not the ability of the model to encode reasoning, but the lack of a minimal and trivial runtime scaffolding to let it use it's capabilities.
Where is the demonstration?