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Eternal Struggle

(yoavg.github.io)
675 points yurivish | 5 comments | | HN request time: 0s | source
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francisduvivier ◴[] No.45087648[source]
Some people here were asking for it so I quickly vibe forked a speed control slider for farming some karma here on Hacker News:

https://francisduvivier.github.io/eternal-struggle-with-spee...

Code: https://github.com/francisduvivier/eternal-struggle-with-spe...

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rnotaro ◴[] No.45087751[source]
This vibed coded implementation is buggy.

If you go to 64.00×, it can't slow back anymore.

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1. francisduvivier ◴[] No.45088075[source]
Well that's fixed in the V2 with even more vibe coding:

https://francisduvivier.github.io/eternal-struggle-with-spee...

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2. ks2048 ◴[] No.45088131[source]
Watching it at 100x is cool - you can just watch the border wiggle around (at this speed you may as well not even draw the balls).
3. patates ◴[] No.45090080[source]
I think next level would be custom shapes, custom starting areas, more colors, ability to change physics (add gravity?), and user interacting (being able to help a fellow struggling entity -a ball in this case-, when it gets worse).

Someone put this into an AI super duper thinking max edition, sprinkle some MCP on top and see what happens lol

replies(1): >>45091337 #
4. nandomrumber ◴[] No.45091337[source]
Rapidly converging on Conways Game of Life
5. rottc0dd ◴[] No.45091458[source]
Nice work.

Still buggy. If you increase the ball size and increase the speed, the whole thing goes black/white in 10 seconds.