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Eternal Struggle

(yoavg.github.io)
675 points yurivish | 9 comments | | HN request time: 0s | source | bottom
1. rnotaro ◴[] No.45087751[source]
This vibed coded implementation is buggy.

If you go to 64.00×, it can't slow back anymore.

replies(4): >>45087906 #>>45087951 #>>45088075 #>>45108497 #
2. ks2048 ◴[] No.45087906[source]
Yes, going to 32x also won't let you back down to 1x. (16x and lower - yes).
3. ◴[] No.45087951[source]
4. francisduvivier ◴[] No.45088075[source]
Well that's fixed in the V2 with even more vibe coding:

https://francisduvivier.github.io/eternal-struggle-with-spee...

replies(3): >>45088131 #>>45090080 #>>45091458 #
5. ks2048 ◴[] No.45088131[source]
Watching it at 100x is cool - you can just watch the border wiggle around (at this speed you may as well not even draw the balls).
6. patates ◴[] No.45090080[source]
I think next level would be custom shapes, custom starting areas, more colors, ability to change physics (add gravity?), and user interacting (being able to help a fellow struggling entity -a ball in this case-, when it gets worse).

Someone put this into an AI super duper thinking max edition, sprinkle some MCP on top and see what happens lol

replies(1): >>45091337 #
7. nandomrumber ◴[] No.45091337{3}[source]
Rapidly converging on Conways Game of Life
8. rottc0dd ◴[] No.45091458[source]
Nice work.

Still buggy. If you increase the ball size and increase the speed, the whole thing goes black/white in 10 seconds.

9. hk__2 ◴[] No.45108497[source]
> This vibed coded implementation is buggy.

Isn’t that the main characteristic of vibe-coded code anyway?