Facebook got excoriated for doing that with Onavo but I guess it's Good Actually when it's done in the name of protecting my computer from myself lol
Facebook got excoriated for doing that with Onavo but I guess it's Good Actually when it's done in the name of protecting my computer from myself lol
The real news is when Codex CLI / Claude Code get integrated, or Apple introduces a competitor offering to them.
Until then this is a toy and should not be used for any serious work while these far better tools exist.
Compared to stock Claude Code, this version of Claude knows a lot more about SwiftUI and related technologies. The following is output from Claude in Xcode on an empty project. Claude Code gives a generic response when it looked at the same project:
What I Can Help You With
• SwiftUI Development: Layout, state management, animations, etc.
• iOS/macOS App Architecture: MVVM, data flow, navigation
• Apple Frameworks: Core Data, CloudKit, MapKit, etc.
• Testing: Both traditional XCTest and the new Swift Testing framework
• Performance & Best Practices: Swift concurrency, memory management
Example of What We Could Do Right Now
Looking at your current ContentView.swift, I could help you:
• Transform this basic "Hello World" into a recovery tracking interface
• Add navigation, data models, or user interface components
• Implement proper architecture patterns for your Recovery Tracker app
You are free to point Claude Code to that folder, or make a slash command that loads their contents. Or, start CC with -p where the prompt is the content of all those files.
Claude Code integration in Xcode would be very cool indeed, but I might still stick with VSCode for pure coding.
I'm sticking with VSCode too, but it's a bit silly to suggest that anyone is using XCode because it's their preferred IDE. It's just the one that's necessary for any non-trivial Apple platform development.
Adding a code generator isn't a marketing ploy to get people to switch editors, it's just a small concession to the many hapless souls stuck dealing with Apple on the professional side, or masochistically building mac SwiftUI apps just to remind themselves what pain feels like.
SwiftUI previews were... manageable but not great.