In the retro computing world, the use of "ASCII" to construct levels and worlds is quite prevalent.
I immediately considered whether Monodraw might be used as a kind of level editor in that context.
Would you consider adding an '8-bit character bitmap' mode, which allows for the bitmap to also be edited?
With such a feature, Monodraw would become immediately applicable to those of us building retro games for older platforms where this technique is used rather extensively to produce compelling art-work.
For context, here is an example game which uses plain ol' ASCII chars to deliver some fun Moon Buggy action:
https://www.oric.org/software/ascii_moon_buggy-2500.html
The same technique is used here, albeit with redefined character sets, to implement a Scuba Dive adventure:
> Would you consider adding an '8-bit character bitmap' mode, which allows for the bitmap to also be edited?
Can you clarify with an example? Monodraw supports "surfaces" which are just like bitmaps - you can use the Pencil tool and draw on those surfaces with any characters you want (there's a palette in the inspector), just like a bitmap editor.
Having all the Unicode emoji galore as an option would be great. Not just for colorful code docs, but millions of social media content creators out there!
Brilliant app, nice work.