The problem in that video is that the exact location the beam is hitting is momentarily very bright, so they calibrated the exposure to that and everything else looks really dark.
[0] https://blurbusters.com/wp-content/uploads/2018/01/crt-phosp...
[1] https://www.researchgate.net/figure/Phosphor-persistence-of-...
[2] https://www.researchgate.net/figure/Stimulus-succession-on-C...
https://i.sstatic.net/5K61i.png
The brightly-lit band is the part of the frame scanned by the beam while the shutter was open. The part above is the afterimage, which, while not as bright, is definitely there.
Genuine question: why do you think CRTs are better?
> Genuine question: why do you think CRTs are better?
CRTs are worse in most aspects than modern displays, but they are better in motion clarity. As to why I think that: I used both in parallel for many years. The experience for moving objects is very different. It is a well-known drawback of sample-and-hold display technologies. And it is supported by the more systematic analyses done by the likes of Blur Busters.
Not necessarily. For example on VR headsets the LCD/OLED will only hold the picture for 10% of the frame.
They have many disadvantages, but an advantage is that CRTs mostly remove the "persistence blur" induced by smooth pursuit eye movements on sample-and-hold displays like LCD and OLED. Here is an explanation:
One likely problem for battery powered headsets is the (I believe) relatively high CRT power draw. Another is probably the fact that they aren't used for anything else anymore, meaning CRT development has stopped a long time ago. There were quite small CRTs in the past for special applications, but probably not as small as is optimal for modern VR headsets. Both for optics and weight and space reasons.
Yes it's there, but it's much less bright than the the scanned area, so it will be hardly perceptible relative to the bright part. The receptors in the eye will hardly respond to it after being excited so strongly by the bright part.
The only annoying thing is every couple hours it asks me to run a 7 minute pixel refresh cycle to avoid burn in, but according to the dashboard I run it every 2.5 hours or so when I go on breaks, so I think I’m good.
Overall the monitor is just fantastic, my LAN party buddies and I dreamed about OLEDs like this back in 2003 and kept saying it was “just around the corner”. The biggest thing is in dark scenes in games there’s absolutely zero noticeable smearing.
[0] https://www.microcenter.com/product/689939/asus-pg27ucdm-265...
It's phosphor chemistry dependent. Different color patches on the same glass would decay at different rates even. But yeah, 1 ms is a good lower bound, although when I last researched this, it was definitely the best case scenario for CRTs. I'm fairly sure the ~500 Hz OLEDs that are already floating around are beating the more typical CRTs of old already.
> That’s why you would need a 1000 Hz LCD/OLED screen with really high brightness (and strobing logic) to approximate CRT motion clarity.
At 1000 Hz you wouldn't need the strobing anymore (I believe?), that's the whole point of going that fast. We're kinda getting there btw! Hopefully with HDMI 2.2 out, we'll see something cool.
> On a traditional NTSC/PAL CRT, 1 ms is just under 16 lines, but the latest line is already much brighter than the rest.
That doesn't really math for me. NTSC would be 480 visible lines at 60 Hz, and so 480 lines / ~16.6 ms = 28.8 lines/ms (6% of the screen). Note that of course PAL works out to the same number: 576 lines / 20 ms = 28.8 lines/ms (just 5% of the screen here though!).