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How does a screen work?

(www.makingsoftware.com)
572 points chkhd | 29 comments | | HN request time: 1.758s | source | bottom
1. retrac ◴[] No.44551618[source]
CRTs are still slightly magical to me. The image doesn't really exist. It's an illusion. If your eyes operated at electronic speeds, you would see a single incredibly bright dot-point drawing the raster pattern over and over. This YouTube video by "The Slow Mo Guys" shows this in action: https://youtu.be/3BJU2drrtCM?t=190
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2. YZF ◴[] No.44551694[source]
There is some persistence in the pixels/phosphor though so it's not a complete illusion. But yes, your eyes are integrating over the frame. There is also interlacing...

I read something interesting recent but I'm not sure if it's true or not. That as you age your integration frame rate decreases.

3. jagged-chisel ◴[] No.44551713[source]
When I learned how TV worked at the beginning of television history, I found it super cool that the camera and all the TVs across the country had their scanning beams synchronized. That camera was driving your TV, almost literally.
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4. eastbound ◴[] No.44551735[source]
I only recently found out that the tech to save images wasn’t invented, so they couldn’t display a revolving logo between shows. So… so the BBC had a permanent real-life logo with a permanent camera in front of it.

So yes, any image was extremely ephemeral at the time.

PS: Apparently it’s called a Noddy, it’s a video camera controlled by a servomotor to pan and tilt (or 'nod', hence the name Noddy): https://en.wikipedia.org/wiki/Noddy_(camera)

replies(1): >>44556808 #
5. hinterlands ◴[] No.44551773[source]
That slo-mo video is somewhat misleading, though. The phosphor glows for a good while, so there is a reasonable chunk of the image that's visible at any given time.

The problem in that video is that the exact location the beam is hitting is momentarily very bright, so they calibrated the exposure to that and everything else looks really dark.

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6. snovymgodym ◴[] No.44551783[source]
> It's an illusion.

In a sense, all vision is.

replies(1): >>44551821 #
7. grishka ◴[] No.44551812[source]
To me the magical part about CRTs is color. I don't quite understand how the shadow mask works. Like, yeah, there are three guns, one for each color channel, and the openings in the mask match their layout, and somehow the beam coming out of each gun can only ever hit its corresponding phosphor dots. Even after being deflected. But... how? Also, wouldn't the deflection coils affect each of the three beams slightly differently?
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8. grishka ◴[] No.44551821[source]
All our senses are.
replies(1): >>44553579 #
9. pulvinar ◴[] No.44552016[source]
Each hole in the shadow mask acts as a pinhole camera, giving an inverted image (in electrons) of the three guns. All three beams get bent nearly the same amount, but yes there is some distortion which is traditionally corrected for by a set of convergence coils and corresponding circuit with knobs for static and dynamic convergence [0]. A pain to adjust, BTW.

[0] https://antiqueradio.org/art/RCACTC-11ConvergBoardNewRC.jpg

10. Sharlin ◴[] No.44552058[source]
It's parallax, basically. The pigment dots and mask holes are positioned such that when you look from the perspective of the "red" electron gun (*), you only see red pigment dots. Move a couple cm to the "blue" gun and the parallax shift now makes you to see only blue pigment dots instead. Or from the other direction, no matter which "red" dot you stand at, you only see the "red" gun through "your" hole.

The exact sizes, shapes, and positions of the pigment dot triples (and/or the mask holes) are presumably chosen so that this holds even away from the main axis. Also, the shape of the deflecting field is probably tuned to keep the rays as well-focused as possible. Similarly to how photographic lenses are carefully designed to minimize aberrations and softness even far from the optical axis.

(*) Simplifying a bit by assuming that the beam gets deflected immediately as it leaves the gun, which is of course inaccurate.

11. f1shy ◴[] No.44552235[source]
And still it was possible as a side attack, with just looking at the reflected brightness of a screen, to get a perfect image back.
12. layer8 ◴[] No.44552411[source]
The phosphor still drops off very quickly [0][1][2], roughly within a millisecond. That’s why you would need a 1000 Hz LCD/OLED screen with really high brightness (and strobing logic) to approximate CRT motion clarity. On a traditional NTSC/PAL CRT, 1 ms is just under 16 lines, but the latest line is already much brighter than the rest. The slow-motion recording showing roughly one line at a time therefore seems accurate.

[0] https://blurbusters.com/wp-content/uploads/2018/01/crt-phosp...

[1] https://www.researchgate.net/figure/Phosphor-persistence-of-...

[2] https://www.researchgate.net/figure/Stimulus-succession-on-C...

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13. wincy ◴[] No.44552480{3}[source]
I definitely like my new 240hz 4k oled HDR monitor, though. They're getting there! The data rate it's pushing through the displayport cable for uncompressed 4k HDR is something 80gb/s though. Absolutely mind boggling. Huge upgrade from my 1440p 165hz IPS monitor that had huge amounts of smearing when playing games.
replies(1): >>44553640 #
14. somat ◴[] No.44552521[source]
For me it was the opposite. Learning how a monochrome CRT requires no mask sort of destroyed my world view of what a display had to have. pixels(even the quasi pixels as found in a color CRT mask) were not actually required or present.

As a result monochrome terminal text has this surprising sharpness to it.(surprising if you are used to color displays). But the real visual treat are the long persistence phosphor radar scopes.

replies(1): >>44553101 #
15. hinterlands ◴[] No.44552619{3}[source]
I'm not quite sure what you're saying here. My assertion is that a visible image persists on the screen longer than it appears in the slo-mo clip. You can just point a camera with an adjustable shutter speed at a CRT and see it for yourself. Here's an example (might need to copy the URL and open in a new tab, they don't like hotlinking):

https://i.sstatic.net/5K61i.png

The brightly-lit band is the part of the frame scanned by the beam while the shutter was open. The part above is the afterimage, which, while not as bright, is definitely there.

replies(2): >>44553344 #>>44558567 #
16. grishka ◴[] No.44553101{3}[source]
That's the cool thing about analog video, it doesn't really have the concept of horizontal resolution. Especially when it's monochrome. It's made up of lines that continuously change brightness as they're drawn.

Color composite video, as far as I understand, does have a limit to the horizontal resolution because in all three standards the color information is encoded as a high-frequency signal added to the main (luminance) one, so that frequency is your upper limit on how quickly the luminance can change.

S-video, VGA, and component should, in theory, allow infinite horizontal resolution and color.

17. bgnn ◴[] No.44553180{3}[source]
I'm not sure about this calculation though. Phosphor decays exponentially with a time constant of roughly 5ms (according to HP [1]). This means when a new frame comes at 60Hz refresh rate there is still 10-15% of the previous frame related excitation is present. This means there is considerable amount of nonlinearity, hence the performance is even worse than 10ms LCD/OLED displays.

Genuine question: why do you think CRTs are better?

[1] https://hpmemoryproject.org/an/pdf/an_115.pdf

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18. layer8 ◴[] No.44553344{4}[source]
That link shows an error with Access Denied to me. I didn’t deny that an afterimage is there. I meant to point out that the brightest part by far, which what is most prominently perceived by the eye, isn’t much more than one scanline, in SD.
19. layer8 ◴[] No.44553546{4}[source]
That HP reference is from 1970; CRTs did improve over time. The references I gave show that the intensity drops to below 10-15% within about a millisecond. The difference with LCD/OLED displays is that the latter are sample-and-hold, meaning that they show the image at full brightness for the duration of the whole frame. Their pixel response time may be faster than CRT phosphor persistence, but that is less relevant. The problem with LCD/OLED is that they hold the picture for the duration of the frame, which means that a depicted moving object that is supposed to move smoothly during the duration of a frame, is shown as not moving for that duration, which the eye perceives as motion blur. That motion blur is significantly reduced on CRTs, because they show the object only for a fraction of the frame duration at high brightness, as if under a stroboscope, which makes it easier for the eye (or brain) to interpolate the intervening positions of the object.

> Genuine question: why do you think CRTs are better?

CRTs are worse in most aspects than modern displays, but they are better in motion clarity. As to why I think that: I used both in parallel for many years. The experience for moving objects is very different. It is a well-known drawback of sample-and-hold display technologies. And it is supported by the more systematic analyses done by the likes of Blur Busters.

replies(1): >>44556712 #
20. flysand7 ◴[] No.44553579{3}[source]
Except the pain of hitting your pinky on a corner. That one's very real
21. BenjiWiebe ◴[] No.44553640{4}[source]
What model is your new monitor?
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22. charcircuit ◴[] No.44556712{5}[source]
>The problem with LCD/OLED is that they hold the picture for the duration of the frame

Not necessarily. For example on VR headsets the LCD/OLED will only hold the picture for 10% of the frame.

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23. kuhsaft ◴[] No.44556808{3}[source]
I don’t think that was why the Noddy was used. At the time film and projection were available. They could have recorded film and projected onto a sensor for re-broadcast.

The Noddy was used since it was a live broadcast and “allowed the idents to be of no fixed length as the clock symbols could continue for many minutes at a time”.

So, it’s not really because they couldn’t store video. It’s because they needed an indefinite amount of video for the clock idents and couldn’t generate them digitally.

replies(1): >>44560466 #
24. cubefox ◴[] No.44558226{4}[source]
> Genuine question: why do you think CRTs are better?

They have many disadvantages, but an advantage is that CRTs mostly remove the "persistence blur" induced by smooth pursuit eye movements on sample-and-hold displays like LCD and OLED. Here is an explanation:

https://news.ycombinator.com/item?id=42604613

25. cubefox ◴[] No.44558347{6}[source]
Yeah, they do backlight strobing (LCD) or black frame insertion (OLED), to reduce blurring during smooth eye movements, at the cost of overall screen brightness. I actually think small CRTs would be perfect for VR headsets in this regard, as they are naturally have very short frame persistence.

One likely problem for battery powered headsets is the (I believe) relatively high CRT power draw. Another is probably the fact that they aren't used for anything else anymore, meaning CRT development has stopped a long time ago. There were quite small CRTs in the past for special applications, but probably not as small as is optimal for modern VR headsets. Both for optics and weight and space reasons.

26. cubefox ◴[] No.44558567{4}[source]
> The part above is the afterimage, which, while not as bright, is definitely there.

Yes it's there, but it's much less bright than the the scanned area, so it will be hardly perceptible relative to the bright part. The receptors in the eye will hardly respond to it after being excited so strongly by the bright part.

27. wincy ◴[] No.44560252{5}[source]
The ASUS PG27UCDM 26.5" 4K UHD (3840 x 2160) 240Hz Gaming Monitor [0] paired with an RTX 5090 for my home desktop, but I got a USB switcher (for peripherals), and keep it on my standing desk that I plug in my work laptop too with a USB-C to DisplayPort cable. Only 60hz on the work laptop but I really like having a quad monitor setup in a T shape (3 27” monitors and the laptop plugged in with screen open below the central monitor, which is the OLED). It’s great for both productivity and for gaming. I turned off HDR for work, though.

The only annoying thing is every couple hours it asks me to run a 7 minute pixel refresh cycle to avoid burn in, but according to the dashboard I run it every 2.5 hours or so when I go on breaks, so I think I’m good.

Overall the monitor is just fantastic, my LAN party buddies and I dreamed about OLEDs like this back in 2003 and kept saying it was “just around the corner”. The biggest thing is in dark scenes in games there’s absolutely zero noticeable smearing.

[0] https://www.microcenter.com/product/689939/asus-pg27ucdm-265...

28. perching_aix ◴[] No.44560313{3}[source]
> The phosphor still drops off very quickly [0][1][2], roughly within a millisecond.

It's phosphor chemistry dependent. Different color patches on the same glass would decay at different rates even. But yeah, 1 ms is a good lower bound, although when I last researched this, it was definitely the best case scenario for CRTs. I'm fairly sure the ~500 Hz OLEDs that are already floating around are beating the more typical CRTs of old already.

> That’s why you would need a 1000 Hz LCD/OLED screen with really high brightness (and strobing logic) to approximate CRT motion clarity.

At 1000 Hz you wouldn't need the strobing anymore (I believe?), that's the whole point of going that fast. We're kinda getting there btw! Hopefully with HDMI 2.2 out, we'll see something cool.

> On a traditional NTSC/PAL CRT, 1 ms is just under 16 lines, but the latest line is already much brighter than the rest.

That doesn't really math for me. NTSC would be 480 visible lines at 60 Hz, and so 480 lines / ~16.6 ms = 28.8 lines/ms (6% of the screen). Note that of course PAL works out to the same number: 576 lines / 20 ms = 28.8 lines/ms (just 5% of the screen here though!).

29. jameshart ◴[] No.44560466{4}[source]
Film wears out through repeated use. While a loop of film would have been theoretically possible, the tech to transmit it would have required just as much TV camera electronic equipment, plus a complex film projection device; the film would have gradually gotten scratched and picked up dust and worn out, and it would have had a great many failure modes.

In contrast, pointing a TV camera at a spinning globe was much easier. And for showing the time, pointing at a physical clock was much easier than, what, having twelve hours of film footage available and having to synch the right frame?

I think what’s maybe more surprising for people than that moving station idents were typically in camera props, is that broadcasting even a static image pre-digital was also much more easily accomplished by just pointing a camera at a piece of card - even repeating a single frame over and over again was not something that could be easily reproduced some other way; having a camera continually capture and immediately broadcast the frame was just much easier.

Video tape, once it came in, allowed freeze frames but continually reading from the same spot on a tape caused wear so you couldn’t rely on being able to show a single frame from tape indefinitely.

Digital freeze frame machines that could capture a frame of video and repeatedly play it back from a memory buffer only started showing up in the 1980s.