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559 points cxr | 2 comments | | HN request time: 0.464s | source
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xg15 ◴[] No.44480202[source]
I think an indicator that something is going wrong in UI design is what I'd call the "the food is in the fridge" anti pattern that seems to pop up lately.

Essentially it's UI text in random places telling you what steps you should take to activate some other feature, instead of - you know - just providing a button to activate that feature.

A variant of this is buttons or menu items that don't do anything else than move focus onto another button, or open a menu in a different location, so you can then click on that one.

Increasingly seeing this in Microsoft products, especially in VS Code.

replies(1): >>44480569 #
1. DonHopkins ◴[] No.44480569[source]
I guarantee that you will LOVE the user interface design and menu system in World Quester 2:

Game Helpin' Squad: World Quester 2

https://www.youtube.com/watch?v=0Gy9hJauXns

Every time I'm using Cursor and select "Cursor => Settings => Cursor Settings" I giggle and think of World Quester 2.

I love World Quester 2 so much, I implemented its most innovative feature, the "Space Inventory", in the WASM version of Micropolis (SimCity):

https://micropolisweb.com/

WARNING: DO NOT PRESS THE SPACE BAR!!!! (And if you accidentally do, then definitely DO NOT PRESS IT AGAIN!!!! Or AGAIN!!! Or AGAIN!!!)

SimCity Micropolis Tile Sets Space Inventory Cellular Automata To Jerry Martin's Chill Resolve:

https://www.youtube.com/watch?v=319i7slXcbI

replies(1): >>44480840 #
2. xg15 ◴[] No.44480840[source]
This is amazing! :D Thanks a lot!