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EverQuest

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173 points dmazin | 2 comments | | HN request time: 0.612s | source
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mike1o1 ◴[] No.44466395[source]
I absolutely loved EverQuest and it’s still probably holds some of my fondest gaming memories. My favorite feeling about it is that it felt like a real world first, gameplay second. It had a real sense of danger and wonder that I think will be almost impossible to recreate.

Going from Qeynos to Freeport, or crossing the ocean on a boat felt absolutely epic and dangerous. It was wonderful, but not something I would want to play today now that I have real life obligations.

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ModernMech ◴[] No.44466496[source]
Totally, me and my friend used to share an EQ account in school. His parents paid for it so he got to play during the day, and I would play at night from midnight until 6am, then I'd go to school. It was profoundly unhealthy, which is why that game earned the name "Evercrack".

Last weekend I played a beta game called "Monsters and Memories" that's trying to be an EQ clone, and it's very faithful in that it's carried forward all the terrible parts of EQ.

Just the amount of sitting around waiting that you have to do in EQ that I had forgotten about is incredible. Managing your water and food levels, having to go find your corpse when you die and it taking 5 hours just to get there, pitch black nights so you're forced to walk around with a lantern, camping a spawn with 100 other people trying to get the same items as you to complete the same inane quests, broken quests that you can't even complete to progress the game forward...

And yeah, one weekend was enough. I got real shit to do, I have time for nonsense, but not THAT kind of time.

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1. michaelmrose ◴[] No.44466677[source]
Your perception of time is profoundly different when you are a kid with no job.

Painful death makes you try hard to avoid it ensuring real stakes.

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2. nkrisc ◴[] No.44467219[source]
It makes it more realistic. At this age, it would mean I just quit the game - like my character died for real!