Of course as games like DnD are also a social affair, it's worth making sure everyone is having fun with something like this, otherwise what's the point?
I never could get into DnD because of the roleplaying. To me games are a set of rules which I view as a puzzle.
D&D may not be for you, but I bet there's a RPG out there that is!
A number of the responses here say things like this, and I'm picking this one somewhat arbitrarily to call out that "people" isn't the only dividing line - some people very much favor different sides of it at different times, in different moods, in different contexts, to varying degrees.
I don't know why people bother to play a game with rules when they don't actually want to engage with the rules ever
There are definitely groups of players where there is an overemphasis on rules and combat.
To each their own.
Why even buy the book if you aren't going to play by the rules in the book? I have never understood this
And I think you're probably right.
D&D is barely the right fit for the kind of game I like to play. But D&D is wildly popular, and it's much easier to find people who'll play D&D with a heavy emphasis on roleplay, than it is to find people who'll play Heart, or Wildsea, or things that are even further way from the "roll-play" aspect.
For what it's worth, we still engage in combat, we use our various abilities outside of combat, etc. Most of the rules are about combat. Even the magic section is framed around using magic in actions. But exploration, etc., is still a part of the game; it's just that those rules are jotted down on like 5 pages out of the 200.
Yes, to my dismay.
I like classic D&D, dungeon crawling and what people so derisively call "rollplaying". I find amateur theater improv quite tedious and uninteresting
I haven't been able to find other players like me at all for ages. Everyone I meet "Just got into the game because of Critical Role"
I feel quite strongly that my lifelong hobby has been warped away from me. I try hard not to be resentful but it sucks I can't find groups to play with that want the same kind of game I do
The problem is this isn't actually true. They certainly think of a lot of things, but it's still only a finite, predetermined set. All the clever tricks are common knowledge now. Anybody can read the Wiki and learn how to win without much difficulty. Nethack becomes boring once you understand how it works. If you want to play it but haven't yet done so I recommend avoiding spoilers as much as possible (the cockatrice thing is so well known that I don't think there's any real problem sharing that one; the game was designed around less extensive pre-Wiki-era sharing of knowledge, not zero sharing).
Real D&D doesn't have this problem. A human DM can adjudicate improvisation without needing to program it in advance, and do this while maintaining consistency in a way that LLMs still fail at. Well-run tabletop RPGs are still the best games available for allowing player creativity.
I thought that would be clear from the context, but I guess it wasn't.
Isn't DnD with roleplaying just a bad fascimile of a theatrical performance? Wouldn't you rather just put on a play instead of play DnD?
I like TTRPGs because they involve other people