←back to thread

402 points _JamesA_ | 1 comments | | HN request time: 0s | source
Show context
jekwoooooe ◴[] No.44382924[source]
The last missing piece for full Linux gaming is anticheat. Last I looked into it, the major vendors don’t want to support it due to lack of kernel security and the ones that do, game devs refuse to allow it (destiny for example)

One we can play AAA games I am literally ditching windows forever. Steamos is the best thing that has happened to gaming

replies(12): >>44382994 #>>44383197 #>>44383513 #>>44383658 #>>44384010 #>>44384377 #>>44384747 #>>44387107 #>>44387167 #>>44387626 #>>44387787 #>>44388562 #
Cloudef ◴[] No.44383197[source]
Multiplayer games without dedicated servers is dead end anyways. I dont need a "anti-cheat" daemon hooking into kernel scanning files and other memory while playing a game. Communities in dedicated servers are much more efficient at moderating the player base than centralized match making ever will be.
replies(5): >>44383249 #>>44383353 #>>44383389 #>>44389218 #>>44390806 #
1. jekwoooooe ◴[] No.44390806[source]
They really aren’t. I used to think that but I actually enjoy skill based matchmaking. It makes game availability better and faster and I don’t have to deal with 1 outlier absolutely stomping or overzealous admins or whatever. I like both approaches though for something like battlefield I think dedicated servers are better but for things like cod, siege, etc we need sbmm