It's not "can you provide the screen DPI to a window?" people bemoan, it's "can you draw one window across two screens with differing DPIs, transparent to the application?"
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Well, ok, on Windows if you keep to certain standard elements of Windows API and only use standard widgets you could get close to transparency.
OTOH it is questionable if this is really all that important. Most of the time if a window spans more than one screen it's temporary because you are just moving the window from one screen to another.