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Ancient X11 scaling technology

(flak.tedunangst.com)
283 points todsacerdoti | 4 comments | | HN request time: 0.91s | source
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kragen ◴[] No.44371077[source]
I think it was yesterday that people's on HN were saying GLX doesn't work over the network?
replies(2): >>44371161 #>>44372036 #
1. rwmj ◴[] No.44371161[source]

  $ ssh <remote> glxgears
runs fine!
replies(1): >>44373994 #
2. Ballas ◴[] No.44373994[source]
Wow, when did that happen?

A couple of years ago I could not get anything OpenGL working over ssh, no matter how hard I tried. Ever since I just accepted that as fact. But I tested it now and it just works!

replies(1): >>44374471 #
3. krackers ◴[] No.44374471[source]
hasn't this always been the case? I thought one of the whole reasons for the weird design of OpenGL API was that it was a client-server sort of thing to allow for network transparency
replies(1): >>44375067 #
4. simoncion ◴[] No.44375067{3}[source]
My understanding matches your own.

I was doing this circa 2005 with an OpenGL program running on a Linux box in a server closet and a Windows machine running on my desk running some X11 server. Before I did that, I did research into the remote-draw capability of both X11 and OpenGL and came to the conclusion that what I eventually ended up doing would work just fine.