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Ancient X11 scaling technology

(flak.tedunangst.com)
283 points todsacerdoti | 6 comments | | HN request time: 2.045s | source | bottom
1. kragen ◴[] No.44371077[source]
I think it was yesterday that people's on HN were saying GLX doesn't work over the network?
replies(2): >>44371161 #>>44372036 #
2. rwmj ◴[] No.44371161[source]

  $ ssh <remote> glxgears
runs fine!
replies(1): >>44373994 #
3. jeffbee ◴[] No.44372036[source]
Are there people who believe this? What do they think Indirect GLX is? XQuartz as the server and some Linux box as the client has always worked perfectly for me, GLX included.
4. Ballas ◴[] No.44373994[source]
Wow, when did that happen?

A couple of years ago I could not get anything OpenGL working over ssh, no matter how hard I tried. Ever since I just accepted that as fact. But I tested it now and it just works!

replies(1): >>44374471 #
5. krackers ◴[] No.44374471{3}[source]
hasn't this always been the case? I thought one of the whole reasons for the weird design of OpenGL API was that it was a client-server sort of thing to allow for network transparency
replies(1): >>44375067 #
6. simoncion ◴[] No.44375067{4}[source]
My understanding matches your own.

I was doing this circa 2005 with an OpenGL program running on a Linux box in a server closet and a Windows machine running on my desk running some X11 server. Before I did that, I did research into the remote-draw capability of both X11 and OpenGL and came to the conclusion that what I eventually ended up doing would work just fine.