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Using Wave Function Collapse to solve puzzle map generation at scale
(sublevelgames.github.io)
92 points
greentec
| 1 comments |
23 Jun 25 00:42 UTC
|
HN request time: 0.622s
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zenoengine
◴[
24 Jun 25 10:25 UTC
]
No.
44364614
[source]
▶
>>44351487 (OP)
#
Great article! The idea of applying WFC to puzzle generation is really clever. Thanks for sharing!
replies(1):
>>44367093
#
1.
greentec
◴[
24 Jun 25 15:10 UTC
]
No.
44367093
[source]
▶
>>44364614
#
Thank you for your kind words.
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