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186 points maskinberg | 1 comments | | HN request time: 0.206s | source
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maskinberg ◴[] No.44353063[source]
TIMDLE Jun 23 34/36 1: 1p 5: 5p 2: 0p 6: 6p 3: 3p 7: 7p 4: 4p 8: 8p Play at https://timdle.com
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gus_massa ◴[] No.44361534[source]
32/36: Are you the author? People is friendlier when the author is around answering questions. How are the events selected? Some are well known and some are very local.

The point system is easier to explain if each unselected spot transform into a star that flies to the point counter.

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1. MarkusQ ◴[] No.44366305[source]
32/36 too.

Having very local/niche events (especially near the end, when there are lots of places to go wrong) makes it feel unballanced. If you wanted to make the game more strategic and less "gotcha," you might want to have all the events available at the same time, or have a "come back to this item" option that would allow the user more control.

On a related note, there are only about 40320 possible choice paths (8!), making it about as rich as tic-tac-toe (though the context certainly makes the player think more), far lower than something like Wordel's (26⁵)⁵. Adding more decisions might make people take more ownership of their wins.