The point system is easier to explain if each unselected spot transform into a star that flies to the point counter.
I saw that it also made its way onto Metafilter - did you by any chance have anything to do with that?
Having very local/niche events (especially near the end, when there are lots of places to go wrong) makes it feel unballanced. If you wanted to make the game more strategic and less "gotcha," you might want to have all the events available at the same time, or have a "come back to this item" option that would allow the user more control.
On a related note, there are only about 40320 possible choice paths (8!), making it about as rich as tic-tac-toe (though the context certainly makes the player think more), far lower than something like Wordel's (26⁵)⁵. Adding more decisions might make people take more ownership of their wins.
I have some experience crawling+processing Wikipedia dumps in python, if you ever find the need for a new sourcing system :) Email in bio!
Nice game, thanks!
Nothing in particular, but if in few months you have some time, it may be interesting to read a blog post with more details. There are many details that no one realize until they try to write the code and that is usually a good starting point for a good blog post.
(As an example, I thought about the "same year" rule. But you probably have a rule to try to balance military and sport events, and perhaps more...)