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Material 3 Expressive

(design.google)
335 points meetpateltech | 2 comments | | HN request time: 0.404s | source
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dgimla20 ◴[] No.44003351[source]
Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach.

"It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level."

I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve what I'm trying to do, and turn it off again, so I can get back to the real world.

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0x457 ◴[] No.44007047[source]
> Material Design v1

I think it was the worst one. At least from an interoperability perspective: sure, a giant floating "+" in a circle in notes app on a mobile device is alright CTA to add a new note, but on anything bigger than that (even an iPad screen) it's bad.

Apps and websites using it felt like "Work in Progress, we will style it later" except there was no later it was already styled and was just ugly.

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1. Groxx ◴[] No.44010844[source]
As much as I generally like MDv1: I hate those floating buttons with a passion.

They can occasionally work. But the vast majority of the time they simply get in the way and can't be hidden, because you're in a content-edge-case that doesn't scroll far enough, or you simply reached the end and they didn't leave after-end padding to make room for it. And very few actions are so important that you want to display it over everything else, for the same reasons that everyone recommends against popups.

Just put it in the freaking toolbar. Top or bottom, I don't care.

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2. glhaynes ◴[] No.44011273[source]
They just feel like yet more KPI-demanded clutter.