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Material 3 Expressive

(design.google)
332 points meetpateltech | 1 comments | | HN request time: 0.2s | source
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dgimla20 ◴[] No.44003351[source]
Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach.

"It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level."

I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve what I'm trying to do, and turn it off again, so I can get back to the real world.

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jeffhuys ◴[] No.44003397[source]
It's effectively designing to maximize attention retention, or however you want to call it. Keep the eyes at your product for as many seconds as possible, to increase profit.

I mean... to make a dElIghtFul eXpEriEncE.

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dgimla20 ◴[] No.44003412[source]
I must be going through some mental changes nowadays. I just want my computers and software to get their job done and go back to the real world as soon as possible. I feel sad about all the time I lost staring at screens growing up. I wonder if this will be widespread opinion someday.

The quicker the phone is back in the pocket, or the computer is turned off again after using it for something (that it does better than I can) the better.

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1. andrepd ◴[] No.44005730[source]
It's good for you. It's not good for them ("them" being the people that make Scrooge McDuck amounts of money for keeping you staring at ads).