Then you top it on with `?` shortcut and the functional interface of Result and suddenly error handling becomes fun and easy to deal with, rather than just "return false" with a "TODO: figure out error handling".
Then you top it on with `?` shortcut and the functional interface of Result and suddenly error handling becomes fun and easy to deal with, rather than just "return false" with a "TODO: figure out error handling".
This isn't really true since Rust has panics. It would be nice to have out-of-the-box support for a "no panics" subset of Rust, which would also make it easier to properly support linear (no auto-drop) types.
Assuming that you are not using much recursion, you can eliminate most of the heap related memory panics by adding limited reservation checks for dynamic data, which is allocated based on user input/external data. You should also use statically sized types whennever possible. They are also faster.
But for arithmetics Rust has non-aborting bound checking API, if my memory serves.
And that's what I'm trying hard to do in my Rust code f.ex. don't frivolously use `unwrap` or `expect`, ever. And just generally try hard to never use an API that can crash. You can write a few error branches that might never get triggered. It's not the end of the world.
Return an AllocationError. Rust unfortunately picked the wrong default here for the sake of convenience, along with the default of assuming a global allocator. It's now trying to add in explicit allocators and allocation failure handling (A:Allocator type param) at the cost of splitting the ecosystem (all third-party code, including parts of libstd itself like std::io::Read::read_to_end, only work with A=GlobalAlloc).
Zig for example does it right by having explicit allocators from the start, plus good support for having the allocator outside the type (ArrayList vs ArrayListUnmanaged) so that multiple values within a composite type can all use the same allocator.
>Also many functions use addition and what is one supposed to do in case of overflow?
Return an error ( https://doc.rust-lang.org/stable/std/primitive.i64.html#meth... ) or a signal that overflow occurred ( https://doc.rust-lang.org/stable/std/primitive.i64.html#meth... ). Or use wrapping addition ( https://doc.rust-lang.org/stable/std/primitive.i64.html#meth... ) if that was intended.
Note that for the checked case, it is possible to have a newtype wrapper that impls std::ops::Add etc, so that you can continue using the compact `+` etc instead of the cumbersome `.checked_add(...)` etc. For the wrapping case libstd already has such a newtype: std::num::Wrapping.
Also, there is a clippy lint for disallowing `+` etc ( https://rust-lang.github.io/rust-clippy/master/index.html#ar... ), though I assume only the most masochistic people enable it. I actually tried to enable it once for some parsing code where I wanted to enforce checked arithmetic, but it pointlessly triggered on my Checked wrapper (as described in the previous paragraph) so I ended up disabling it.
Well on Linux they are apparently supposed to return memory anyway and at some point in the future possibly SEGV your process when you happen to dereference some unrelated pointer.
I partially disagree with this. Using Zig style allocators doesn't really fit with Rust ergonomics, as it would require pretty extensive lifetime annotations. With no_std, you absolutely can roll your own allocation styles, at the price of more manual lifetime annotations.
I do hope though that some library comes along that allows for Zig style collections, with the associated lifetimes... (It's been a bit painful rolling my own local allocator for audio processing).
As long as the type is generic on the allocator, the lifetimes of the allocator don't appear in the type. So eg if your allocator is using a stack array in main then your allocator happens to be backed by `&'a [MaybeUninit<u8>]`, but things like Vec<T, A> instantiated with A = YourAllocator<'a> don't need to be concerned with 'a themselves.
Eg: https://play.rust-lang.org/?version=nightly&mode=debug&editi... do_something_with doesn't need to have any lifetimes from the allocator.
If by Zig-style allocators you specifically mean type-erased allocators, as a way to not have to parameterize everything on A:Allocator, then yes the equivalent in Rust would be a &'a dyn Allocator that has an infectious 'a lifetime parameter instead. Given the choice between an infectious type parameter and infectious lifetime parameter I'd take the former.
Of course, just like with opening files or integer arithmetic, if you don't pay any attention to handling the errors up front when writing your code, it can be an onerous if not impossible to task to refactor things after the fact.
I guess all that to say, I agree then that this should've been in std from day one.
I was approaching these problems strictly from the point of view of what can Rust do today really, nothing else. To me having checked and non-panicking API for integer overflows / underflows at least gives you some agency.
If you don't have memory, well, usually you are cooked. Though one area where Rust can become even better there is to give us some API to reserve more memory upfront, maybe? Or I don't know, maybe adopt some of the memory-arena crates in stdlib.
But yeah, agreed. Not the types of problems I want to have anymore (because I did have them in the past).
Odin has them, too, optionally (and usually).
Rust also provides Wrapping and Saturating wrapper types for these integers, which wrap (255 + 1 == 0) or saturate (255 + 1 == 255). Depending on your CPU either or both of these might just be "how the computer works anyway" and will accordingly be very fast. Neither of them is how humans normally think about arithmetic.
Furthermore, Rust also provides operations which do all of the above, as well as the more fundamental "with carry" type operations where you get two results from the operation and must write your algorithms accordingly, and explicitly fallible operations where if you would overflow your operation reports that it did not succeed.
Rust picked the right default for applications that run in an OS whereas Zig picked the right default for embedded. Both are good for their respective domains, neither is good at both domains. Zig's choice is verbose and useless on a typical desktop OS, especially with overcommit, whereas Rust's choice is problematic for embedded where things just work differently.
Honestly this is where you'd throw an exception. It's a shame Rust refuses to have them, they are absolutely perfect for things like this...
My current $dayjob involves a "server" application that needs to run in a strict memory limit. We had to write our own allocator and collections because the default ones' insistence on using GlobalAlloc infallibly doesn't work for us.
Thinking that only "embedded" cares about custom allocators is just naive.
The only place where it would be different is if you explicitly set panics to abort instead of unwind, but that's not default behavior.
As a video game developer, I've found the case for custom general-purpose allocators pretty weak in practice. It's exceedingly rare that you really want complicated nonlinear data structures, such as hash maps, to use a bump-allocator. One rehash and your fixed size arena blows up completely.
95% of use cases are covered by reusing flat data structures (`Vec`, `BinaryHeap`, etc.) between frames.
Requests are matched against the smallest tier that can satisfy them (static tiers before dynamic). If no tier can satisfy it (static tiers are too small or empty, dynamic tier's "remaining" count is too low), then that's an allocation failure and handled by the caller accordingly. Eg if the request was for the initial buffer for accepting a client connection, the client is disconnected.
When a buffer is returned to the allocator it's matched up to the tier it came from - if it came from a static tier it's placed back in that tier's list, if it came from the dynamic tier it's free()d and the tier's used counter is decremented.
Buffers have a simple API similar to the bytes crate - "owned buffers" allow &mut access, "shared buffers" provide only & access and cloning them just increments a refcount, owned buffers can be split into smaller owned buffers or frozen into shared buffers, etc.
The allocator also has an API to query its usage as an aggregate percentage, which can be used to do things like proactively perform backpressure on new connections (reject them and let them retry later or connect to a different server) when the pool is above a threshold while continuing to service existing connections without a threshold.
The allocator can also be configured to allocate using `mmap(tempfile)` instead of malloc, because some parts of the server store small, infrequently-used data, so they can take the hit of storing their data "on disk", ie paged out of RAM, to leave RAM available for everything else. (We can't rely on the presence of a swapfile so there's no guarantee that regular memory will be able to be paged out.)
As for crates.io, there is no option. We need local allocators because different parts of the server use different instances of the above allocator with different tier configs. Stable Rust only supports replacing GlobalAlloc; everything to do with local allocators is unstable, and we don't intend to switch to nightly just for this. Also FWIW our allocator has both a sync and async API for allocation (some of the allocator instances are expected to run at capacity most of the time, so async allocation with a timeout provides some slack and backpressure as opposed to rejecting requests synchronously and causing churn), so it won't completely line up with std::alloc::Allocator even if/when that does get stabilized. (But the async allocation is used in a localized part of the server so we might consider having both an Allocator impl and the async direct API.)
And so because we need local allocators, we had to write our own replacements of Vec, Queue, Box, Arc, etc because the API for using custom A with them is also unstable.
Who writes the crates?
Going from panic to panic free in Rust is as simple as choosing 'function' vs 'try_function'. The actual mistakes in Rust were the ones where the non-try version should have produced a panic by default. Adding Box::try_new next to Box::new is easy.
There are only two major applications of panic free code in Rust: critical sections inside mutexes and unsafe code (because panic safety is harder to write than panic free code). In almost every other case it is far more fruitful to use fuzzing and model checking to explicitly look for panics.
I said absolutely no such thing? In my $dayjob working on graphics I, too, have used custom allocators for various things, primarily in C++ though, not Rust. But that in no way makes the default of a global allocator wrong, and often those custom allocators have specialized constraints that you can exploit with custom containers, too, so it's not like you'd be reaching for the stdlib versions probably anyway.
You abandon the current activity and bubble up the error to a stage where that effort can be tossed out or retried sometime later. i.e. Use the same error handling approach you would have to use for any other unreliable operation like networking.