Looks like a dead end. Why CUDA? There should be some way to use Rust for GPU programming in general fashion, without being tied to Nvidia.
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So this project is a dead end, because it's them who are these "others" - they are developing it and they are doing it wrong.
AFAIK, the only solution that actually works on all major platforms without additional compatibility layers today is OpenCL 1.2 - which also happens to be officially deprecated on MacOS, but still works for now.
They are already using Rust in Dynamo, even though the public API is Python.