Looks like a dead end. Why CUDA? There should be some way to use Rust for GPU programming in general fashion, without being tied to Nvidia.
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So this project is a dead end, because it's them who are these "others" - they are developing it and they are doing it wrong.
AFAIK, the only solution that actually works on all major platforms without additional compatibility layers today is OpenCL 1.2 - which also happens to be officially deprecated on MacOS, but still works for now.
That's the whole point of what's missing. Not some wrapper around CUDA.
They are already using Rust in Dynamo, even though the public API is Python.