Here is the official announcement (in Swedish): https://levandekulturarv.se/forteckningen/element/demoscenen
Here is the official announcement (in Swedish): https://levandekulturarv.se/forteckningen/element/demoscenen
Hastily thrown together translation, because I thought it captured the hacker mindset so well:
> A fundamental driver of the demo scene is to make a machine, such as a computer, do something it has not done before. This could mean, for example, creating a tailor-made program for a particular type of machine. Technically, it is about exploiting the capabilities of the machine in an efficient and novel way.
It's sad to think that the computing devices our newer generations are growing up with are trying their best to shoot down this exact use case; making the device do things no one made it do before.
Instead, everything is locked down in the name of safety, and people loosing out on the ability of just having fun by modifying devices we already own.
> everything is locked down in the name of safety, and people loosing out on the ability of just having fun by modifying devices we already own.
Do you have any specific examples? I’m not convinced this problem exists for demoscene.
For other kinds of hacking, maybe yes, but demoscene was always about pushing graphics and sound limits of the device, and that is absolutely still possible and not being traded for security. If anything, the actual problem to lament is that GPUs are so damn good that no crazy hacking is required anymore, at least not to work around the hardware, though just using the hardware as designed these days can sometimes be categorized as crazy hacking. The hardware now does far more than everything we wished it could do thirty or forty years ago. We got what we wanted in the first place: programmable graphics hardware. Nonetheless, people are still pushing GPUs to do things it wasn’t quite designed for.
I’m not sure anyone’s fun is being hampered, demoscene graphics hacking is alive and well: