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628 points robin_reala | 88 comments | | HN request time: 1.685s | source | bottom
1. velo_aprx ◴[] No.43533630[source]
Here is the official announcement (in Swedish): https://levandekulturarv.se/forteckningen/element/demoscenen
replies(1): >>43533695 #
2. diggan ◴[] No.43533695[source]
Hastily thrown together translation, because I thought it captured the hacker mindset so well:

> A fundamental driver of the demo scene is to make a machine, such as a computer, do something it has not done before. This could mean, for example, creating a tailor-made program for a particular type of machine. Technically, it is about exploiting the capabilities of the machine in an efficient and novel way.

It's sad to think that the computing devices our newer generations are growing up with are trying their best to shoot down this exact use case; making the device do things no one made it do before.

Instead, everything is locked down in the name of safety, and people loosing out on the ability of just having fun by modifying devices we already own.

replies(6): >>43533905 #>>43533944 #>>43534858 #>>43535090 #>>43535414 #>>43540539 #
3. skrebbel ◴[] No.43533728[source]
As a demoscener, I think this cool (though maybe also a bit useless).

But the thing this highlights to me now is how weird it is that UNESCO heritage lists are per country. The design seems wholly unsuited to any sort of culture that has emerged after the invention of global communication networks such as the internet. IIRC demoscene is already recognized as UNESCO heritage in Finland and Germany, what are we going to do, go down the list of every country that ever produced more than a few demos?

I mean of course none of this matters, because there's not really any tangible benefit to one's hobby being on a list like this, but it's still kinda funky. As if culture stops at country borders.

replies(7): >>43533800 #>>43533809 #>>43533815 #>>43533824 #>>43533855 #>>43537878 #>>43542774 #
4. makeitdouble ◴[] No.43533800[source]
Would it help if you tried to have a demo class at a community center and could point at the UNESCO decision to get proper handling and shut down the "kids these days" arguments ?
5. DoingIsLearning ◴[] No.43533809[source]
The biggest benefit is in bringing legitimacy to preservation efforts and curation of historic records (photos, videos, data, binaries, sources) on the history of the Demoscene.

There is a large chunk of software history prior to pre-cloud services that has died in someone's hard drive, floppy, CD.

Maybe because it was tied to IP or maybe just because they didn't think much about its historic value or didn't see it as ground breaking or note worthy.

replies(2): >>43533868 #>>43535608 #
6. dmbche ◴[] No.43533815[source]
If I'm trying to see how it's useful, attaching your country's identity to a cultural practice is a good first step to then fund and prop up/support said practice - while the list itself doesn't change much, you can refer to it to show the demoscene is worthwile and argue for funding/support.
replies(1): >>43533973 #
7. eCa ◴[] No.43533824[source]
> how weird it is that UNESCO heritage lists are per country.

Most things on the list are geographic (in some sense) so for those it kind of makes sense that they are country based. There are some that spans multiple countries, the largest of which that I’m aware of is Struve Geodetic Arc stretching from the Arctic to the Black Sea.

But I agree that some cultural evolutions are quite far removed from the physical space in which they happened.

8. kilpikaarna ◴[] No.43533832[source]
> Idag används ofta särskilda programvaror för att skapa demos, men det är inget måste, man kan använda vilket program som helst.

Wat?

replies(1): >>43533862 #
9. ForHackernews ◴[] No.43533855[source]
It's also unsuited to cultural heritage that predates the nation state or spans modern semi-arbitrary borders.
10. INTPenis ◴[] No.43533862[source]
"Today there are specialized software to create demos but you can do it without these." It's a bit poorly formulated because back in the day people had nothing but a text editor.
replies(4): >>43534009 #>>43534088 #>>43534123 #>>43534150 #
11. skrebbel ◴[] No.43533868{3}[source]
> There is a large chunk of software history prior to pre-cloud services that has died in someone's hard drive, floppy, CD.

Sure but I don't see how being on a UN list helps fix that. Seems to me like efforts from people behind eg scene.org, archive.org (hat tip to jscott) etc are substantially more valuable to preservation efforts than convincing some folk dance geeks who work at the UN that rotating nipple balls are also cool (which of course they are)

EDIT: To be clear, I don't mean to dismiss the effort. The entire point of the demoscene is "because we can!", so obviously this also holds for getting our hobby listed by the UN.

replies(5): >>43534198 #>>43534515 #>>43534657 #>>43534973 #>>43535553 #
12. jansan ◴[] No.43533884[source]
Welcome to the club! The demoscene is already UNESCO heritage in Finland, Germany, Poland and the Netherlands.
replies(2): >>43533896 #>>43545120 #
13. lores ◴[] No.43533896[source]
But not in Syria? Everyone always forgets the Damascene demoscene.
replies(2): >>43534698 #>>43534755 #
14. ChrisArchitect ◴[] No.43533903[source]
Some of the other national UNESCO demoscene additions incl. thoughts around the benefits of this kind of declaration, and of course plenty of fond anecdotes:

Finland adds the demoscene as a UNESCO intangible world cultural heritage

https://news.ycombinator.com/item?id=22876961

Demoscene accepted as UNESCO cultural heritage in Germany

https://news.ycombinator.com/item?id=26522681

Demoscene accepted as UNESCO cultural heritage in The Netherlands

https://news.ycombinator.com/item?id=36597460

15. Lerc ◴[] No.43533905{3}[source]
I think the term "Use case" has done a fair bit of the shooting itself.

So many times I have seen people hold things up with "What's the use case" always transforming the problem at hand into convincing a person who doesn't comprehend that other people's experiences are also valid.

16. _the_inflator ◴[] No.43533944{3}[source]
I think the demoscene is what it is: a treasure, a heritage.

I was/still a part of it, but essentially, every demo evolved into a video during the 90th.

A shift came with the more powerful machines, especially on PC.

C64, Amiga 500 - technical prowess was necessary for certain optical illusions; the video illusion stems from hacks. This reversed.

I think that this is ok. Device hacking is now the new old low-code hacking.

Today's demoscene is also totally meta. From fighting emulators to accepting to utilizing was quite a ride.

The massively impressive demos of today on C64 or Amiga are a testament to the heritage they capitalize on. Here and there, a minor tweak or final secret was finally totally understood; differences between serial numbers of C64 were a thing, too - and that's it.

I am impressed by what has been done and achieved in the early days by machine code on C64 during the 80th.

Massive influence was also time. The Scandinavians find a cool thing to do during the winter months and hack for days and nights - hardly anyone would do this today.

There was no harddisk, code revisioning. Compiling took time, and saving the stuff on disk was a tedious procedure during debugging. Printed Assembler code etc.

Today, you can dump the most elaborate code and data on emulators within seconds, all well compiled and checked - it is a wonder. IDEs, etc., are standard.

Even back then, some elite coders used cross-development platforms, such as Amiga and C64, to deal with the burden of memory and slow compile times on C64.

But the thing is that you had to develop the tools yourself. An advantage of this scale was earned.

Anyway, it was a fantastic time. Copy parties, puberty, trash talk - and, to be honest, a lot of doxxing and mobbing in retrospect.

I am glad I was part of the scene from 1987 to 1994 and attended Venlo and other infamous Copy parties.

Greetings from Beastie Boys/C64

replies(1): >>43534090 #
17. kilpikaarna ◴[] No.43533973{3}[source]
> fund and prop up/support said practice

I wonder how this would look in practice in the case of the demoscene.

I feel like there was a moment in the earöy 2010s-ish when there was an interest in the demoscene as one aspect of "digital art", along with games, animation etc. Seems to have faded a bit, maybe because the focus of the demoscene shifted towards size limits where the aesthetic accomplishments can be less immidiately obvious to the uninitiated.

18. ChrisArchitect ◴[] No.43533980[source]
FastTracker was Swedish? That's enough to justify this list add IMO
replies(1): >>43534509 #
19. kilpikaarna ◴[] No.43534009{3}[source]
There's been specialized tools in use since the very beginning though. I'd count assemblers and such among them. :)
20. Doctor_Fegg ◴[] No.43534088{3}[source]
1987: https://cpcrulez.fr/applications_graphic-NWC-demomaker.htm
21. Sharlin ◴[] No.43534090{4}[source]
I don’t know, real-time graphics programming is and has always been about hacks. Today it’s perhaps not often hardware-level hacks, but the ethos is still “cheat as much as you can, and then some more for good measure”.
replies(2): >>43535291 #>>43547623 #
22. ◴[] No.43534123{3}[source]
23. bux93 ◴[] No.43534150{3}[source]
I was going to mention Scream Tracker, but the Swedish language link names Fasttracker (apparently Swedish made, while Scream Tracker is by the Future Crew who hail from Finland).
24. tobr ◴[] No.43534192[source]
Fun to see goto80 at the top of HN. If there’s one song that got me hooked on the 8 bit sound as a teen, it’s Blox. https://archive.org/details/bliptv-20131104-213301-BleepStre...
25. robin_reala ◴[] No.43534198{4}[source]
UNESCO has funding available to use on heritage projects, which could support the existing archive efforts.
replies(1): >>43534534 #
26. kookamamie ◴[] No.43534509[source]
Yes, FT was Swedish and Scream Tracker was Finnish, from Future Crew.
replies(2): >>43534786 #>>43535248 #
27. squigz ◴[] No.43534515{4}[source]
GP answered why the UNESCO lists help, in their first sentence:

> The biggest benefit is in bringing legitimacy to preservation efforts and curation of historic records (photos, videos, data, binaries, sources) on the history of the Demoscene.

It's not necessarily about "effort" but perhaps more about "appearances" - it's easier to say "This history is important enough to be recognized by UNESCO: give us money to preserve it!"

28. amszmidt ◴[] No.43534534{5}[source]
The IA is closing in on 30 years, has UNESCO done anything to help the IA during that time?
replies(2): >>43534666 #>>43535364 #
29. pjmlp ◴[] No.43534657{4}[source]
It helps when talking to politicians.
30. barcoder ◴[] No.43534663[source]
It’s incredible to see what can be achieved with very few lines of code to produce visuals and sound. It’s often pretty easy to know who the demoscene is made by because of the artistic style. Similar to more traditional art forms.
31. robin_reala ◴[] No.43534666{6}[source]
Have they ever applied?
replies(1): >>43548984 #
32. tobylane ◴[] No.43534698{3}[source]
They haven't yet had their sudden change of heart on the subject.
33. myth_drannon ◴[] No.43534755{3}[source]
It's haram now.
34. danwills ◴[] No.43534786{3}[source]
And Impulse tracker is from South Australia! Jeff Lim is totally one of my local heroes!
35. chaosprint ◴[] No.43534804[source]
Really interesting to read about this! That's wonderful validation for a vital digital culture and its heritage.

As the creator of Glicol (https://glicol.org/), based in Oslo and working in the digital arts space, I'm always fascinated by how different countries foster creative technology. Sweden's approach in recognizing the demoscene this way is particularly encouraging.

It makes me reflect on the pathways to support here in Norway. While academic environments can be very supportive (as my previous supervisors have been), navigating the broader public arts funding structures for newer digital art forms sometimes feels more challenging, especially perhaps for those working outside of long-established networks.

Seeing Sweden's success in formally recognizing this kind of digital heritage is genuinely inspiring and offers food for thought.

replies(1): >>43542178 #
36. joarv0249nw ◴[] No.43534858{3}[source]
Computers are mostly appliances, like dishwashers, now.
replies(1): >>43539888 #
37. egypturnash ◴[] No.43534973{4}[source]
Officially proclaiming it part of the Cultural Heritage of your country means you can write letters like this:

Hello, person who controls government funding for the arts! The demoscene is now a UNESCO cultural heritage property in three different countries, including ours. We are a group dedicated to (preserving/documenting/continuing) this wonderful and unique expression of the artistic urge. You should give us a lot of money to keep doing this.

...in much more polite language, and with descriptions of exactly what you'll be doing with that money, of course.

You could apply for a grant big enough for your group to take a year off your day jobs and spend it hacking the hell out of your submission for a major party. You could get a chunk of money to keep your site full of demos running. You could get the state helping to pay the expenses for the party you run.

All of these things obviously have existing ways to pay their expenses or the scene would have died off long ago, but why not add another one?

38. randmeerkat ◴[] No.43535090{3}[source]
> It's sad to think that the computing devices our newer generations are growing up with are trying their best to shoot down this exact use case; making the device do things no one made it do before.

Buy a Steam Deck.

39. amiga386 ◴[] No.43535248{3}[source]
Soundtracker was German

Noisetracker was Swedish

Protracker was Norwegian

MED/OctaMED was Finnish

40. immibis ◴[] No.43535291{5}[source]
Not really - graphics cards are now powerful enough to ray-trace every pixel every frame, if you are doing it with a reasonable SDF instead of a huge bag of triangles.
replies(1): >>43535662 #
41. larodi ◴[] No.43535357[source]
Would you agree the demoscene is slowly turning into generative-art-NFT-scene. I mean, lot of new effects get released a gif or genart snippets, and some are actually really good. Also #genaury been a think for several years now.

Not sure how this relates to the heritage status of older productions though.

replies(4): >>43535416 #>>43535457 #>>43538577 #>>43542146 #
42. deater ◴[] No.43535364{6}[source]
the IA is great for hosting demos too, including running in in-browser emulation. For example see: https://archive.org/details/@deater78
replies(1): >>43537000 #
43. dahart ◴[] No.43535414{3}[source]
> everything is locked down in the name of safety, and people loosing out on the ability of just having fun by modifying devices we already own.

Do you have any specific examples? I’m not convinced this problem exists for demoscene.

For other kinds of hacking, maybe yes, but demoscene was always about pushing graphics and sound limits of the device, and that is absolutely still possible and not being traded for security. If anything, the actual problem to lament is that GPUs are so damn good that no crazy hacking is required anymore, at least not to work around the hardware, though just using the hardware as designed these days can sometimes be categorized as crazy hacking. The hardware now does far more than everything we wished it could do thirty or forty years ago. We got what we wanted in the first place: programmable graphics hardware. Nonetheless, people are still pushing GPUs to do things it wasn’t quite designed for.

I’m not sure anyone’s fun is being hampered, demoscene graphics hacking is alive and well:

https://demozoo.org/parties/4813/

https://www.shadertoy.com/playlist/featured

44. trollbridge ◴[] No.43535416[source]
Don’t see how NFTs are relevant.

ML/LLM/AI/generative transformer generated art is at home in the demo scene. The demoscene has always embraced new ways to create art, and then find a way to pack it inside a 32kB cracktro or BBS insert in a zip file. I wonder what could be done wi the Fabrice Bellard’s very low bitrate audio compression, for example…

Some of the imagination is “What could have been?” What demos could have existed in 1981 on contemporary hardware? It is a pathway into imagining other worlds.

replies(2): >>43535907 #>>43543846 #
45. arexxbifs ◴[] No.43535457[source]
It's not. Demoscene productions are released on the demoscene.
replies(1): >>43537109 #
46. ◴[] No.43535553{4}[source]
47. cinntaile ◴[] No.43535608{3}[source]
I think it's fine that some things just disappear with the sands of time. Not everything needs to be preserved.
replies(2): >>43535717 #>>43540274 #
48. Sharlin ◴[] No.43535662{6}[source]
Meh, real-time reflectance functions are still going to be all sorts of approximations. To say nothing about stuff like real global illumination. And SDFs are really nifty but a function that represents a complex, detailed, non-stylized/cartoony scene such as those in modern games is not going to be fast to evaluate.
replies(1): >>43536307 #
49. initramfs ◴[] No.43535713[source]
my mom's basement is not for sale!
50. DoingIsLearning ◴[] No.43535717{4}[source]
> it's fine that some things just disappear

The thing about History in general is that we as present time people have a poor intuition of what is valuable historic data for people in a future (long time from now) time.

Today we draw conclusions from graffiti on Roman walls or Babylonian complaint records. Arguably at the time nobody would consider vandalism or customer service records worth preserving for posterity.

51. BurningFrog ◴[] No.43535786[source]
The more things UNESCO declares an exceptional heritage, the less special they are.

To me the shark is already jumped, but I don't think they'll ever quit.

replies(1): >>43536300 #
52. ◴[] No.43535907{3}[source]
53. velo_aprx ◴[] No.43536300[source]
You kind of miss what the UNESCO Intangible Heritage list is actually about. It’s not like they’re handing out gold stars to things they think are "the best" or most "exceptional.

The whole point is to recognize and help preserve living traditions.

54. psb217 ◴[] No.43536307{7}[source]
Not to mention other aspects of the overall visual experience, eg, everything about scene dynamics, object interactions, etc. A bigger compute budget is always welcome.
55. some_random ◴[] No.43537000{7}[source]
What has UNESCO done to assist with that?
56. larodi ◴[] No.43537109{3}[source]
hah, I sure do know where and when many of the legendary productions got released. besides - we (demogroup ancient pain) released two in 1996 and 1997. when were yours released to down-vote my actually very informed comment, for real?

the fx scene in 2025 is full throttle with a short-form single-effect pieces being released daily, and some of them are actually quite good. some people also release the code to them unlike what demoscene guys did back in the day, as it all was closed culture, albeit free.

my comment was really - if kids are incentivized to do genart for money, or to just share pieces of short-attention spam material, why do it for the classic fun of it of the demoscene?

replies(2): >>43537442 #>>43540473 #
57. ddingus ◴[] No.43537442{4}[source]
Trying to turn what is a learning and skills compo and celebration into some sort of market is not really in the spirit of the scene.

Further, the only use of the NFT I have seen that is not also trying to create some artificial value others are forced to recognize, is as tickets. And yes, I mean proof of purchase to an event type tickets.

replies(1): >>43540493 #
58. jolmg ◴[] No.43537552[source]
I thought UNESCO world heritage sites were physical locations rather than aspects of a possibly physically dispersed culture. Is the site the whole country of Sweden?
replies(1): >>43537592 #
59. echoangle ◴[] No.43537592[source]
It's probably not a heritage site but something like this:

https://en.wikipedia.org/wiki/UNESCO_Intangible_Cultural_Her...

60. amyjess ◴[] No.43537878[source]
> IIRC demoscene is already recognized as UNESCO heritage in Finland and Germany, what are we going to do, go down the list of every country that ever produced more than a few demos?

Potentially, yes. Take a look at the following list and you'll see, for example, that 24 countries are listed for falconry.

https://en.wikipedia.org/wiki/UNESCO_Intangible_Cultural_Her...

61. onename ◴[] No.43538577[source]
Not sure if we are following the same demoparties but I still see plenty of great demos, intros, music, etc. being released. I do see new compos being add liked Modern GFX, Animations, Photo, and Videos but I dont feel that deminish the creativity of the Demoscene.

On a side note, I am looking forward to this year Revision demoparty.

62. nubb ◴[] No.43538773[source]
ive always thought the ethereum ecosystem would give demoscene a revival. storing the demos on chain adds a new layer of complexity where the bigger the size the more expensive to deploy.
63. GuB-42 ◴[] No.43539888{4}[source]
But demomakers have a good track record of turning appliances into computers.

I am not aware of a demoscene production running on a dishwasher, but I wouldn't be surprised if one existed.

replies(1): >>43541126 #
64. CursedSilicon ◴[] No.43540274{4}[source]
Who gets to define what's preserve and what is lost? And why?
65. joemi ◴[] No.43540473{4}[source]
I think the genart scene and demoscene might be at best related, but I don't think the genart scene _is_ the modern demoscene, as you seem to be implying.

(That said, I'm assuming by "genart" you either mean modern AI-based generative art, or you mean all generative art in general. Either way, while somewhat/tangentially related to the demoscene, they are not direct analogs or descendants.)

replies(1): >>43543840 #
66. larodi ◴[] No.43540493{5}[source]
> Trying to turn what is a learning and skills compo and celebration into some sort of market is not really in the spirit of the scene.

for the disclaimer - not trying to turn anything into another thing. myself is not part of the nft market of generative art, but it is difficult to not note it, right?

> Further, the only use of the NFT I have seen that is not also trying to create some artificial value others are forced to recognize, is as tickets.

...or club cards, or other benefit somethings. okay.

Had the absolutely same argument about it for very long, so I dare to continue this conversation.

First of all, let's agree that fame related to pushing the boundaries of CPUs and other PUs is for very long not going to the demoscene. Why? Perhaps because people stopped writing their own renders, and modplayers. Because THIS was what needed pushing to the limits. In my opinion, though, the drive for demoing is not purely a coder drive, it is an aesthetic, and also art&animation drive.

Demoscene was a show-off for badass coders, but also for badass tracker music producers, and pixelcore artists, of course. The coolness of it is that it allowed impossible things with CREATIVE expression.

Similar to that is this Lithuanian producer's achievement with the cat movie, who snatched Oscar with a draft render. Is this a top-optimization showcase ?! Not on the CPU level, this brother was GPU poor, so he went for the aeshtetic excellence with whatever he had.

Now speaking of art or preservation - the fact the demoscene is heritage of something means nothing in a world where even the archive.org needs regular funding and massive volunteer effort in order to exist. Besides most of the demos, not sure what %, surely had their source code lost already, because opensource was not something badass coders embraced back in the day.

In 2025 if you want to see coding excellence, perhaps llama.cpp and tinygrad can be an object of admiration, the work of jart on the cosmopolitan c if you want... But I can think of very few demoscene (visual) productions done in the last 5 years, that are really feat of technology, given what GPUs can do with compute units nowadays. On the contrary - a lot of generative art content is implemented in processing, or even processing.js, or unity.

Of course you can never underestimate the achievements of Farbrauch, ASD (from Greece!), CNCD, all the legendary groups who produced these productions. But, come on, where is the massive demoscene output that should be there given the massive, huge gaming branch which is all about animation, sound and visuals, and pushing boundaries?

Demoscene parties have not multiplied and many tech events which should have demoscene room - do not. Neither the commercial ones, nor the hacker-run gatherings.

You know, I can definitely argue that pieces of effects may actually get better preserved as blockchain token payload, than obscure URLs at scene.org or pouet.net. So this is one reason to not bark against it, and besides for a s.o. 14years old, who just switched from scratch to processing.js - it may come as reasonable incentive, given what his peers are probably doing, to have this released as some NFT which moves and does gen-art. why not? why would he be obliged to go to the demoscene to do genart? because who said it?

My observation is that the whole generative art, or the art part of the demoscene drive, went towards the social scene, and not NFT necessarily, but say - on viral and also anon accounts on X or Mastodon, where it releases. And perhaps also blends already with the VJ and special effects crowd which perhaps have their own conferences, because you know FC went to start Remedy, and these other guys went to start Notch and it's a very commercial platform, and guys who started it - also won Assembly several times with this engine.

replies(1): >>43546661 #
67. throwaway4736 ◴[] No.43540521[source]
Ah, Sweden. Gave us “Enigma” by Phenomena and all of the music of Radix, Lizard King, Firefox, Mantronix, and Jogeir.

As good as it gets!

68. femto ◴[] No.43540539{3}[source]
> Instead, everything is locked down...

There's an argument that that just raises the bar.

69. bane ◴[] No.43540595[source]
As a scener since the early 90s, I'm thrilled with these announcements. Personally, what I'd like to see come of it is an increase in the amount of academic studies of the scene at the intersection of art, technology, and anthropology. A careful study of the scene, what makes it unique, how it bleeds into other adjacent scenes (and what those are), sub-scenes, core elements of demoscene art and tech, all those things would be really interesting.

They've all been written about by sceners in the past, but I think more outside observations would be enlightening. As a demoscener, you know what is scene and what isn't, and basically how it works. But I've found it nearly impossible to succinctly explain it to non-sceners without sounding like I'm crazy, or making it up, or giving them a very wrong understanding of core demo elements (e.g. "so it's all about doing things in small sizes?")

One leg up, the scene has done a very good job archiving information about scene groups, sceners, scene productions, and sub-scene productions, giving future researchers a lot of information to start from.

70. idispatch ◴[] No.43540987[source]
Classic masterpiece, for those who experienced it in 1990s and wanted to know how it was done: https://github.com/mtuomi/SecondReality
replies(1): >>43542242 #
71. dahart ◴[] No.43541126{5}[source]
Does Doom on a dishwasher count? https://www.reddit.com/r/itrunsdoom/comments/1budbid/doom_on...
72. huseyinkilic ◴[] No.43541149[source]
We don't need no validation.
73. karteum ◴[] No.43541828[source]
It's 12 years old now, but I am still extremely impressed by this 64k intro https://geidav.wordpress.com/2013/04/14/making-of-turtles-al... and also by this 4k intro https://www.youtube.com/watch?v=_YWMGuh15nE :)

And overall this website is extremely interesting with tutorials and code and great explanations https://iquilezles.org/

74. dakom ◴[] No.43542146[source]
There's also some cool stuff brewing in the AVS space to allow nondeterminism, GPU, storage, and more.. for example, WAVS executes stuff off-chain in WASI components, and brings the result on-chain (secured by re-staking via Eigenlayer etc.)- so there's a roadmap to do things directly in wasi-gfx powered shaders and more low-level access like that
75. prisenco ◴[] No.43542178[source]
I use to mess around with Scream Tracker (and later Impulse Tracker) back in the day, so this is bringing back memories while showcasing a completely new approach.

Incredibly cool project.

76. herbcso ◴[] No.43542242[source]
I remember being blown away by Second Reality! Thanks for the trip down memory lane! ;]
77. w_TF ◴[] No.43542774[source]
also not very punk rock to crave validation from unesco
78. larodi ◴[] No.43543840{5}[source]
I mean art generated with code. How was the code generated is not implied here. And I don’t mean AI diffusion but code which results in gfx or animation.

Besides - demo scene was not only about performance, never was. Even though the hacker side of it is about it, the aesthetic is not.

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79. larodi ◴[] No.43543846{3}[source]
Fabrice Belliard, among other things, implements neural networks for fun and compression.

I don’t think though he ever struggled to fit 32k or to do art, so dunno how this relates.

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80. code_kate08 ◴[] No.43544440[source]
Fascinating that the Swedish demoscene is getting UNESCO heritage status. It's great to see this creative digital subculture, which has pushed the boundaries of what's possible with computer graphics and effects for decades, getting mainstream recognition. Kudos to the hard work of the communities and organizers involved.
81. sandos ◴[] No.43545120[source]
I was going to mention Finland, which I always thought was maybe slightly better even than my own Swedish demoscene! :)
82. Kolorabi ◴[] No.43545244[source]
Absolutely deserved.

Never been a part of the demoscene per se, but I remember going to The Party in Denmark the year that Andromeda won the Amiga compo with Nexus 7. That is one of the great memories from my youth.

83. ddingus ◴[] No.43546661{6}[source]
>Of course you can never underestimate the achievements of Farbrauch, ASD (from Greece!), CNCD, all the legendary groups who produced these productions. But, come on, where is the massive demoscene output that should be there given the massive, huge gaming branch which is all about animation, sound and visuals, and pushing boundaries?

This seems to be the core element in your part of this discussion.

And like every NFT mention I have seen, associating it with either the idea of untapped value with the purchase of an NFT (if that even makes sense somehow), or it is some how a way to control use, seems dubious at best, given no one has shown how involving the NFT creates additional value or has intrinsic value of some kind beyond the "makes a nice ticket" use already mentioned.

The NFT just is not germane. And "bark" is not helpful either.

Fact is, sceners started looking at each others work using disassenblers! Many still do. I do, and have, and will do so again.

I think your preservation argument is weak sauce like the NFT is weak sauce.

They are neat uses of the block chain, and that means what again?

I am not in favor of them in this context at all.

Must we continue, "what about that and NFT?" over and over before accepting the NFT just does not seem to add value, except for the hard core few looking for ANYTHING to stick?

Probably, lol.

As for that missing, and massive output, perhaps there is confusion here too. The way I see it, generative art came to the scene, who was really more about more fully exploiting tech. This is particularly true of older hardware and productions, and the sceners who did all that to start it all.

The real driving forces behind most scene works just are not mainstream things.

84. dahart ◴[] No.43547623{5}[source]
Which of today’s real-time demos or games are you thinking of? The trend over time toward physically based rendering over the last 40 years has been pretty clear and absolute, and your claim is failing to capture that fact. While it’s a little sus to frame all real time graphics programmers has having the same goals, whatever ‘ethos’ does exist in common across all graphics programmers, history demonstrates that it includes the goal to increase physical realism, which I would call reducing the hacking/cheating. Wouldn’t you? Today we have multiple AAA games on the market with path traced global illumination and physically based materials.
85. joemi ◴[] No.43548778{6}[source]
In that case, "art generated with code" is the overall umbrella which contains the demoscene, and the AI art scene, and many other scenes. So it's not what the demoscene is turning into, for the same reason you wouldn't say "trees are what apple trees are turning into".
86. amszmidt ◴[] No.43548984{7}[source]
I don't know, but shouldn't UNESCO when marking something of significance do this kind of research, and reaching out to organizations that are trying (and have been trying) to do essentially what they want to protect?

It is a great way of spreading the word ... many small organizations don't have the man power to do "other things" (like looking up how to apply for strange grants, let alone maybe know about them).

87. trollbridge ◴[] No.43552862{4}[source]
Well, demos tend to also be about fun and compression.