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388 points pseudolus | 1 comments | | HN request time: 0s | source
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Bukhmanizer ◴[] No.43485838[source]
I’m surprised not many people talk about this, but a big reason corporations are able to do layoffs is just that they’re doing less. At my work we used to have thousands of ideas of small improvements to make things better for our users. Now we have one: AI. It’s not that we’re using AI to make all these small improvements, or even planning on it. We’re just… not doing them. And I don’t think my experience is very unique.
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baazaa ◴[] No.43488436[source]
I think people need to get used to the idea that the West is just going backwards in capability. Go watch CGI in a movie theatre and it's worse than 20 years ago, go home to play video games and the new releases are all remasters of 20 year old games because no-one knows how to do anything any more. And these are industries which should be seeing the most progress, things are even worse in hard-tech at Boeing or whatever.

Whenever people see old systems still in production (say things that are over 30 years old) the assumption is that management refused to fund the replacement. But if you look at replacement projects so many of them are such dismal failures that's management's reluctance to engage in fixing stuff is understandable.

From the outside, decline always looks like a choice, because the exact form the decline takes was chosen. The issue is that all the choices are bad.

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bee_rider ◴[] No.43488809[source]
I don’t think it is a good standard for judging a civilization, really. But CGI, 20 years ago? A lot of it was really quite bad. CGI has always had bad and good instances because of the interplay between increasing technical skill and totally random director-determined skill at selecting shots.

I mean, like, Disney has been getting worse at CGI, but only because then whole company has given up. This is just normal companies shifting around, though.

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johnnyanmac ◴[] No.43493282[source]
>I mean, like, Disney has been getting worse at CGI, but only because then whole company has given up.

I think that's the main point, yes. There's a sense before that companies were trying to push the envelope. These days it's just a shrug and cynical minmaxing of funds to the shareholders. CGI 20 years ago was objectively worse but you can tell they had way to hide the flaws or redirect the eye away from them. Now... Ehh, who cares? Just get the first pass through.

If you want a relevant example: some people say Lili and Stitch's life action has a weird looking stitch model. Part of thst is because way back in 2005, the original Stitch was simply never meant to be looked at in a side profile for an extended time. Art directors made sure to avoid that angle in every frame they drew. 20 years later... meh. Ship it. Screw the outsourced CGI trying to model something better, the cinematography begin careful of angles, nor any reaction from "nitpickers". We got the IP, it'll make money.

It's not a franchise killer but it'd just one example of the many broken windows

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1. bee_rider ◴[] No.43494481{3}[source]
I don’t completely disagree, but I think it is, at least, going to require a lot of work to generalize from “American large corporations” to “the West” (which has always been a fuzzy concept, but at least includes Europe, which seems to be getting better over time).