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388 points pseudolus | 2 comments | | HN request time: 0.452s | source
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Bukhmanizer ◴[] No.43485838[source]
I’m surprised not many people talk about this, but a big reason corporations are able to do layoffs is just that they’re doing less. At my work we used to have thousands of ideas of small improvements to make things better for our users. Now we have one: AI. It’s not that we’re using AI to make all these small improvements, or even planning on it. We’re just… not doing them. And I don’t think my experience is very unique.
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baazaa ◴[] No.43488436[source]
I think people need to get used to the idea that the West is just going backwards in capability. Go watch CGI in a movie theatre and it's worse than 20 years ago, go home to play video games and the new releases are all remasters of 20 year old games because no-one knows how to do anything any more. And these are industries which should be seeing the most progress, things are even worse in hard-tech at Boeing or whatever.

Whenever people see old systems still in production (say things that are over 30 years old) the assumption is that management refused to fund the replacement. But if you look at replacement projects so many of them are such dismal failures that's management's reluctance to engage in fixing stuff is understandable.

From the outside, decline always looks like a choice, because the exact form the decline takes was chosen. The issue is that all the choices are bad.

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corimaith ◴[] No.43492352[source]
At least in terms of media, profits are higher (due to increasing mainstream acceptance rather than opionated subcultures), budgets are also higher (hence more risk), so why put in the effort? It's not the West, same thing is happening in Japan, even in places like mass produced literature and Webtoons in China & Korea. Gacha games/Live-Service unfortunately is alot more profitable for less effort than an ambitious single player game like BG3. Then there's also poignant quote by the Square Enix CEO that any sort of investment into media needs to be compared to with the opportunity cost of just investing in the S&P500 instead. It's not enough to just be profitable, you need to make at least 2x/3x over that 5 year dev time to break even.

So alot unfortunately is a choice that consumers have made. Even in terms of media again, alot of modern viewers watch media more as self-insert fantasies, so quality of writing or novelty is often going to worthless or even detrimental to them. I don't believe that mindset, but having talked to many on /a/, /v/ or reddit, there's many who are just there to consume rather than actual interest.

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1. johnnyanmac ◴[] No.43493349[source]
It's hard comparing GaaS to Single player ganes. It's not less effort, it's different effort.

Your average gacha may look lower effort, but it has to sustain thst effort longer instead of patching the game for a few months and moving on. It has to do a lot more marketing to get players in, because many are this pseudo-MMO experience, completely with PvP and Guild content to manage.

At the highest end, Hoyovervese's operating costs would even make Activision blush. But those games make billions to compensate.

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2. corimaith ◴[] No.43495447[source]
Well in the same vein, we can directly compare the decline of fully fledged MMORPGs to the psuedo-mmos that are Gacha games with essentially all the ambitious parts of the mmo that is stripped off.

That very much is an indictment of ambition and progress here.