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298 points oktcho | 1 comments | | HN request time: 0s | source
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ZoomZoomZoom ◴[] No.43104905[source]
The most obvious issues with this is that the game boils down to predicting passenger patterns, but you're still just comparing two RNGs, which is one of the worst kinds of games. I also don't think this can be called Poker, really. Poker is an imperfect information game, where your hand tells you some information about your opponents' hands.

It would be interesting to read HN's ideas on how you can simulate the shared information part of the game in such a scenario.

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1. hot_gril ◴[] No.43110448[source]
I made a more poker-esque game that doesn't require any dice or other materials, cause my friend and I were waiting in line forever somewhere. You play as a buyer haggling with a seller over some shiny vase. Each player establishes a secret random number*, being the max the buyer will pay (demand) or the min the seller will sell for (supply). Then they haggle, then they win the difference between the agreed-upon price and their secret number. Or, either can kill the deal at any time, and both are penalized based on their secret number**.

It's limited info, random, there are weak or strong starting positions, and you can bluff. Tournament style might be interesting because of the Prisoners' Dilemma. But I gotta say, it's a lot nerdier than this subway game.

* Both think of two numbers 0-50 and only say one aloud. Add the other person's number to your secret one and mod by 50. Then buyer adds 50.

** Seller penalized N, buyer penalized N - 50 iirc.