It would be interesting to read HN's ideas on how you can simulate the shared information part of the game in such a scenario.
It would be interesting to read HN's ideas on how you can simulate the shared information part of the game in such a scenario.
It's an imperfect solution but I still like the premise of this game, it just needs to be field tested a bit.
There is no game of Poker. It is a wide variety of games like 5-card draw, Omaha, Texas, studs, Chinese open face poker. Also a slot machine where you draw 5 cards or pretty much any game that uses classical poker hand rankings is called poker. There is also a planning poker.
I think the name is fine
I even checked the Wikipedia article about Poker and there is a quote very similar to my wording:
"Other games that use poker hand rankings may likewise be referred to as poker."
This next suggestion would stretch the "poker" definition somewhat, but I think it retains the same characteristics (imperfect information, shared "cards").
You start from a shared list of attributes (coat color, presence of a hat, etc.) and designate a row of seats. Each person gets one attribute secretly. You wager after each stop following poker conventions.
Only downside to this is that unlike poker, your hand can get worse after a stop.
Naming things is hard but there's no hard limits for the expansive approach, you can call all card games or all 5-things-games Poker. Your mileage as to communication with other people may vary, though.
Where we're disagreeing is at how we're seeing what's conventional.
This is a misquote, if I ever saw one.
What I've actually written (emphasis added): "I also don't think this can be called Poker, really."
In other words, this is my personal line of thought, with the argument given in the next sentence, and "really" means "to some extent it can, but not to the full".
The actual quote, word for word is "I also don't think this can be called Poker, really."
There is nothing suggesting a tone of authority, on the contrary this is someone explicitly sharing their own opinion on the matter.
If I got somebody wearing a black coat, this has no impact on the chance of my opponent having a black coated passenger.
— [WikiPedia](https://en.wikipedia.org/wiki/Poker)
I don’t think I would have gone for that definition, but now that I see it, it sums up everything I’ve ever known “Poker” to be. The game is won by comparing cards you have left (meaning that Rummy, Go Fish, or Bridge are different), and there’s a wager about the game (possibly just bragging rights if not playing for money).
> The most obvious issues with...
... your comment is that you're trying to analyse everything instead of just having fun. Not everything is a math' problem. It's OK to have fun things that don't make sense. I don't think the author is trying to create a perfect gaming experience. I think the author is just trying to have fun.
I also expect HN to have lots more people interested in game theory and game design than any random place so it seemed appropriate to share and invite people to throw ideas about (which is also kind of fun).
Let's have fun any way we can!
Other ideas?
It's limited info, random, there are weak or strong starting positions, and you can bluff. Tournament style might be interesting because of the Prisoners' Dilemma. But I gotta say, it's a lot nerdier than this subway game.
* Both think of two numbers 0-50 and only say one aloud. Add the other person's number to your secret one and mod by 50. Then buyer adds 50.
** Seller penalized N, buyer penalized N - 50 iirc.
You can also play actual poker like this. Each player writes down random numbers 0-51 in predefined order. You reveal some of those numbers to the other player who adds their own number mod 52 to get their private hand. You all slowly reveal both numbers for shared cards. If one of your cards matches the shared card you have to start over, same deal if at the end multiple players end up with the same cards.
It’s a slow process, but when the goal is wasting time and you don’t have cards it’s a poor substitute.
As for enticing the desired people, perhaps carry lots of baggage to fill the spaces around you and selectively offer to remove them when people come aboard