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sigmoid10 ◴[] No.42725360[source]
Huh. I guess updated ergonomics / QoL stuff and confirmation of backwards compatibility counts as enough of an update over the last hardware refresh. But zero info on anything that could actually make this worth a buy. Granted, this feels like Nintendo who will do anything to not get dragged into PS/XBOX flops discussions. But without any real upgrade or even games announcements, I suppose most people will keep holding off their purchase decisions for now.
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pjmlp ◴[] No.42725480[source]
The great thing about how Nintendo approaches games is that it is about game design, not triangles per second.
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pebble ◴[] No.42725558[source]
Coming from a modern console, the first hour of Tears of the Kingdom felt painfully sluggish.
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pjmlp ◴[] No.42725610[source]
One complaint from a catalog of how many games?
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Hasu ◴[] No.42725922[source]
Tears of the Kingdom is far from the only Switch game with performance issues. Off the top of my head, the newest Pokemon games (and the next newest, to a lesser extent) run like shit on the Switch. I've heard complaints about other games too.

It was underpowered when it was released in 2016, so it really shouldn't be that surprising.

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pjmlp ◴[] No.42726523{3}[source]
Again, from how many?

And if we are going to start counting frame drops as argument against focusing on gameplay instead of triangles per second, there is no safe platform then.

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1. jacobgkau ◴[] No.42732509{4}[source]
It's not "safe from any frame drops" vs. "has frame drops." How often they drop to what framerate for how long is what makes up the experience. (Similarly, I don't need games on my Switch to look as high-fidelity as my 4090 renders them on my PC, but more textures/reflections would still be welcome over less.)

That's why I agree with what some others in the thread have said-- we'll need to wait for either numbers or, absolutely, some real-world experience to know how big of an improvement we can actually expect to get from an upgrade.