I saw a larger screen and exclusive titles for the switch 2. As with everything else in gaming I am expecting modest bumps in performance and since this is Nintendo it will sell very well and have Mario and Zelda releases that get 9/10 reviews on all the usual sites.
The gaming industry has been going through these cycles for decades. If you had a previous Nintendo system and still like to play video games, odds are good you’ll end up with one of these sooner or later too.
Obvious answer: no more game released on Switch 1 so you want a Switch 2 if you want to play new games.
That's work well enough for Playstation/Xbox.
The difference with the other consoles mentioned is that it's portable, and the time already made clear (with Switch 1 and Steam Deck) there is a massive need.
Nintendo has never needed to compete on frame rate or vRAM to be successful
Clearly it's the same basic platform. And I think that's fine - they've really cornered a pretty big niche of mobile (ish), motion controls, family.
I suspect the larger screen size is because more people are using the mobile aspect in their home, not out on the subway or something.
Probably all people, right? Who decides to buy the thing based on this sneak peek and then when it comes out and has some deal-breaking flaw says “oh no siree, I already made my decision when I saw the trailer months ago and I’m sticking to it no matter what”?
It was underpowered when it was released in 2016, so it really shouldn't be that surprising.
This is obviously more of a teaser than an actual full trailer.
They announced a Nintendo Direct on Feb 2, so I’m sure full/most details will be covered then.
Made by Nintendo means that it'll be a super locked down device that only plays games made by Nintendo or a rather small list of 3rd party game makers. Developing for the platform is expensive and requires an extremely lengthy certification process. This means that all the games are reasonably high quality, sure but it also means that small developers or games with some adult content will never make it.
The Steam Deck, on the other hand runs an enormous library of Steam games and new games crop up every day. It also runs Switch 1 games! The barrier to entry is tiny and it's actually possible to mod games which is probably the single most important feature in modern gaming if you want your game to last and be popular for a very long time.
The Steam Deck also runs Linux which means hackers all over the world can make it better. Even simple shell scripts that automate common tasks provide an enormous benefit! You can automate synchronizing your save games between your PC and your Steam Deck wirelessly, for example without much effort because it's just (mostly) normal Linux.
The Steam Deck is general purpose hardware in a portable form factor running a general purpose operating system that's been optimized for (portable) gaming. If you want a feature you can make it happen yourself or ask the monstrously huge (and obsessed) Linux community for assistance.
The Switch is locked-down, application-specific hardware in a portable form factor running an application-specific operating system that's severely locked down and can't be modified or improved in any way by end users. If you want a feature you have to ask Nintendo and pray.
In a couple years we'll have a new console war between Switch 2, Steamdeck 2, and Xbox portable.
This is where your first point is critical. People who want to play Mario/Zelda/Pokemon etc will buy the console, regardless of form factor.
It's hard to cross-port from PC/PS/Xbox to Switch because it is so far behind. Not impossible, of course, but if you're choosing to target Switch from the start you're often committing to building your game on all platforms without using some modern technologies or new engine features. If you're backporting from a more powerful platform then you might need to make significant (expensive) changes to get it running.
It's mostly a developer cost calculation, but one that can keep new titles away from the Switch.
(Could GTA VI run on Switch 2? I'm pretty sure Nintendo would want that even if it's not their traditional user base.)
Im sure there are more details in this video for someone more discerning, too. My point is that I didn't find there to be much information in the trailer because it's clearly mostly a refresh. And I'm not complaining about that. Nor am I complaining about the nature of teasers.
Nintendo's "moat" is their exclusive IP and single-screen multi-player party games, which other platforms have largely forsaken. Their competition is still mostly PlayStation and Xbox, too. (Steam Deck sales are a rounding error.) So portability is still an edge for now.
I do hope Steam Decks become more mainstream, though.
When I play a game and there are frame drops, stuttering, lag, dropped inputs, etc., it reduces my fun just as much as if the game were poorly designed. Maybe that's not the case for you, maybe you don't care, but I do, so do others.
I don't think Nintendo should make a console that rivals the best machine money can buy. I do think they took too long to refresh the hardware in the Switch lineup and their customers are worse off for it.
I'll geek out on the specs once they're leaked or announced or reverse engineered, but also I sorta don't care. It's going to be a solid upgrade over the Switch 1, which is already a lot of fun as long as you're not looking to play contemporary AAA titles from other systems.
But then I thought...
Hmmm. If it's powerful enough to essentially be "portable PS4 era level hardware" then that really increases the number of quality third-party titles we'll see ported over. Sure, they won't be latest and greatest PS5 era level AAA stuff. But they might be last generation's AAA stuff and that could be a very very very solid addition to this thing.
We know the first party Nintendo games will be good, so, the ability (or not) to actually get good ports from other systems (even if not the latest) is pretty compelling.
I don't have this issue on other computing devices. My PC runs all the games I want to play on it very well. I can also upgrade the hardware whenever I want, unlike in my Switch.
> Having been through the demoscene and home computing days since their birth, I can only laugh when calling Switch underpowered.
What does this have to do with the fact that the Switch has performance issues with first party Nintendo games? Hardware power only makes sense when talking about the software you want to run on it. The Switch is underpowered for software released exclusively for it, by the company that makes it. It's not underpowered for NES games, sure, but neither is an NES.
Nintendo's stuff isn't for everybody, but if you do like it... they truly do have a strong 40 year history of doing their thing and getting it mostly right nearly all of the time.
So for many people their default action is "buy the next Nintendo console every 5-10 years, because I would like the play the next 5-10 years of Mario/Zelda/etc games."
It's not unconditional love (Nintendo was in a tough place after the Wii U flop) but realistically, I think a lot of people have decided they're going to get one of these unless there's some big fiasco.
I don't care if people laugh at me when I sign documents and date them with "2025-01-16"
It's not for sale yet—they haven't even announced when it will be for sale. So what purchasing decision are you talking about?
Nintendo has correctly decided that if it can attract all the low requirements indie titles plus offer its own games, then it has an extremely compelling product. Which it does, it outsold Sony and Microsoft combined.
That's why I agree with what some others in the thread have said-- we'll need to wait for either numbers or, absolutely, some real-world experience to know how big of an improvement we can actually expect to get from an upgrade.
Modern PCs, PS5 and Series X have greater resources available and newer hardware that allows for more advanced shaders, among other things, which are simply not performant or even possible on the Switch.
If you want to support these features AND support Switch or low-powered devices as well, you are making the business decision to build and maintain two codepaths and to duplicate, rework and maintain a second set of assets.
The cost often doesn't work out, so the choice is either support Switch and don't have a game that looks as good as contemporaries (a reasonable choice for indies, but graphics do sell games), or to ignore the Switch (maybe hire a studio to back-port it later if it does well enough).
Games companies and Nintendo would love for more big titles to be on Switch.