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333 points freetonik | 1 comments | | HN request time: 0.199s | source
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nicolodavis ◴[] No.42471003[source]
Original creator of boardgame.io here. A pleasant surprise to see this here after many years.

More recently, I've been working on https://boardgamelab.app/, which uses a visual programming language to model game rules while also taking care of the UI layer.

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doctorpangloss ◴[] No.42472566[source]
> More recently, I've been working on https://boardgamelab.app/, which uses a visual programming language to model game rules while also taking care of the UI layer.

Suppose there were a technology that could turn the canvas you authored into finished, consistent art; and a way to turn natural language rules into correct code. Would you use it? Why or why not?

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1. anonymoushn ◴[] No.42474248[source]
It would be great to save time on the implementation of board game rules engines. Unfortunately the fine folks at FFG are really bad at figuring out what the rules actually are and telling people :(