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AAA – Analytical Anti-Aliasing
(blog.frost.kiwi)
602 points
todsacerdoti
| 1 comments |
20 Nov 24 08:03 UTC
|
HN request time: 0.201s
|
source
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FrostKiwi
◴[
20 Nov 24 11:20 UTC
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No.
42192825
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>>42191709 (OP)
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Thanks for sharing! Author here, happy to answer any questions.
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enbugger
◴[
20 Nov 24 16:18 UTC
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No.
42195398
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>>42192825
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As a non-gamedev person but just gamer, I should expect that this will replace TAA anytime soon? Should it replace TAA?
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>>42203826
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1.
0-_-0
◴[
21 Nov 24 12:48 UTC
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No.
42203826
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>>42195398
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I tried to do this for polygons rendered aliased by computing edge position and reweighting pixel colours. It looks great when polygons are large but it breaks for small polygons (when polygon size is close to pixel size)
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