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249 points mattcollins | 1 comments | | HN request time: 0.001s | source
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cutler ◴[] No.42190248[source]
OOP is an industry of its own which generates a ton of incidental complexity. See "Object-Oriented Programming is Bad" by Brian Wills (https://www.youtube.com/watch?v=QM1iUe6IofM) and most of Rich Hickey's excellent videos, especially his keynote at Rails Conf 2012 where he basically told the Ruby crowd they're doing it wrong (https://www.youtube.com/watch?v=rI8tNMsozo0).
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chipdart ◴[] No.42191386[source]
> OOP is an industry of its own which generates a ton of incidental complexity.

I think you're confusing "OOP is used in projects and I've seen accidental complexity in projects" with "OOP generates accidental complexity".

The truth of the matter is that developers create complexity. It just so happens that the vast majority use OOP.

I challenge you to a) start by stating what you think OOP is, b) present any approach that does not use OOP and does not end up with the same problems, if not worse.

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nailer ◴[] No.42193844[source]
A. OOP as practically implemented for the last 25 years is glueing functions to state

B. Functions and structs.

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chipdart ◴[] No.42195764[source]
> A. OOP as practically implemented for the last 25 years is glueing functions to state

I see you opt to go with a huge amount of handwaving over the question.

> Functions and structs.

That's what a class is, and thus OOP, except it supports information hiding and interfaces. So your alternative to OOP is... OOP?

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1. Joker_vD ◴[] No.42195882[source]
I suspect "functions and structs" here meant "functions and structs, separately, instead of gluing functions together with structs into unholy amalgams". Basically, Wirth's "Algorithms + Data Structures = Programs" idea.

Compare e.g. to "What should a language have instead of Lua-like tables? Maps and vectors" — "But that's what a table is, so your alternative to tables is... tables?"