I think you're confusing "OOP is used in projects and I've seen accidental complexity in projects" with "OOP generates accidental complexity".
The truth of the matter is that developers create complexity. It just so happens that the vast majority use OOP.
I challenge you to a) start by stating what you think OOP is, b) present any approach that does not use OOP and does not end up with the same problems, if not worse.
I see you opt to go with a huge amount of handwaving over the question.
> Functions and structs.
That's what a class is, and thus OOP, except it supports information hiding and interfaces. So your alternative to OOP is... OOP?
OP complained about accidental complexity, not subjective takes on how hard it is to refactor code.
Even so, anyone who has any cursory experience with TypeScript projects that follow a functional style can tell you without any doubt whatsoever that functional style is incomparably harder to refactor than any "enterprise-grade" OOP.
Compare e.g. to "What should a language have instead of Lua-like tables? Maps and vectors" — "But that's what a table is, so your alternative to tables is... tables?"
The biggest problem with accidental complexity _is_ how hard it is to refactor code. Refactoring code is a huge part of software development.
>> A. OOP as practically implemented for the last 25 years is glueing functions to state
> I see you opt to go with a huge amount of handwaving over the question.
I think the question was answered pretty clearly. You can't ask for an opinion ( "what do you think" ) and then criticize the response as 'hand-waving'.
My experience differs greatly. One can see functional style has taken off in the TS world, particularly with the popularity of React, so I suspect I'm not alone.