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399 points TaurenHunter | 1 comments | | HN request time: 0.001s | source
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modernerd ◴[] No.42191964[source]
Any recommendations for learning interactive procedural art?

Or advice for a path to be able to build things like Tiny Glade? (Other than "start 20 years ago".)

replies(3): >>42193340 #>>42194709 #>>42195826 #
1. jmiskovic ◴[] No.42194709[source]
Start following the relevant communities like old.reddit.com/r/proceduralgeneration/ and #procgen tag on social networks, read up on techniques others use. Commit to jams and community events such as PROCJAM and GENUARY.

Learn about perlin/simplex noise, Poisson disk sampling, packing algorithms, WFC, boids, inverse kinematics, SDFs.

Choose a style (2D, 3D, animation...) and from that start learning the relevant tool (Blender nodes, Houdini, Processing or something else). This is a decent start and it branches too much from here on, depending on your tastes.