Any recommendations for learning interactive procedural art?
Or advice for a path to be able to build things like Tiny Glade? (Other than "start 20 years ago".)
replies(3):
Learn about perlin/simplex noise, Poisson disk sampling, packing algorithms, WFC, boids, inverse kinematics, SDFs.
Choose a style (2D, 3D, animation...) and from that start learning the relevant tool (Blender nodes, Houdini, Processing or something else). This is a decent start and it branches too much from here on, depending on your tastes.