You have for example https://protomaps.com/ or https://openmaptiles.org/ or https://versatiles.org/ (random order).
No because the official OSM tile layer is heavily subsidized by Fastly (€720k last I checked) and rendering by AWS (€40k)
Yes because technically it would use fewer resources thus easier on AWS+Fastly and also easier to self-host
In last risk assessment I read closely(1) OSM noted "If we lost [Fastly] sponsorship, we would likely cut off all third-party access to the standard tile layer and run a small number of Varnish servers."
As I understand it, primary drivers for vectors was not cost more improving internationalization, generally enabling client-side rendering decisions, and driving a modern toolchain that would net multiple follow-on benefits
I'm a bit behind, there is more recent info available at (2)
1.https://operations.osmfoundation.org/2024/01/25/owg_budget.o... 2. https://osmfoundation.org/wiki/Finances
You can learn more about this in the blog of the developer who develops this tile server: https://www.openstreetmap.org/user/pnorman/diary/403600
p.s. current link to the demo page: https://pnorman.github.io/tilekiln-shortbread-demo
Static or infrequently updated vector tiles can be generated from OSM data by a number of tools, but those most popular right now are https://github.com/systemed/tilemaker and https://github.com/onthegomap/planetiler
The actual -new- thing is that the work Paul has done for the OSMF allows on the fly (aka in minutes) updates of the vector tiles. This is important for OSM contributors as a feedback mechanism and the main reason the OSMF operates the current raster tile service.
What is currently a bit out in the open is which usage restrictions will apply to to using the vector tile service as, just as with the raster tile service, the intent is not to compete with or replace third party services and a vector tile service could potentially do that.
I somehow prefer to stick to tile based maps because caching, easy rendering and I also care about sat images, with cannot be vectorized.
I think we need both of those.
this is the first I've seen of these alternative tools compared to using Tippecanoe(https://github.com/felt/tippecanoe). Are they considered to be higher performance?
Tippecanoe takes geojson and splits it up into tiles, we are talking about doing that with OSM data here. Typically you will want to apply some normalisation of the input data, then you need instantiate the geometry of the OSM objects, then split things up according to the vector tile schema in use and then write the tiles.